#include "entity.hpp" #include "world.hpp" #include "rotation.inl" #include "anim-atlas.hpp" #include "src/RTree-search.hpp" #include "compat/exception.hpp" #include "shaders/shader.hpp" #include #include namespace floormat { namespace { constexpr auto entity_id_lessp = [](const auto& a, const auto& b) { return a->id < b->id; }; } // namespace bool entity_proto::operator==(const entity_proto&) const = default; entity_proto& entity_proto::operator=(const entity_proto&) = default; entity_proto::~entity_proto() noexcept = default; entity_proto::entity_proto() = default; entity_proto::entity_proto(const entity_proto&) = default; entity_type entity_proto::type_of() const noexcept { return type; } entity::entity(object_id id, struct chunk& c, const entity_proto& proto) : id{id}, c{&c}, atlas{proto.atlas}, offset{proto.offset}, bbox_offset{proto.bbox_offset}, bbox_size{proto.bbox_size}, delta{proto.delta}, frame{proto.frame}, r{proto.r}, pass{proto.pass} { if (atlas) { fm_soft_assert(atlas->check_rotation(r)); fm_soft_assert(frame < atlas->info().nframes); } } entity::~entity() noexcept { fm_debug_assert(id); if (c->_teardown || c->_world->_teardown) [[unlikely]] return; if (chunk::bbox bb; c->_bbox_for_scenery(*this, bb)) c->_remove_bbox(bb); c->_world->do_kill_entity(id); const_cast(id) = 0; } float entity::ordinal() const { return ordinal(coord.local(), offset, atlas->group(r).z_offset); } float entity::ordinal(local_coords xy, Vector2b offset, Vector2s z_offset) const { constexpr auto inv_tile_size = 1.f/TILE_SIZE2; auto offset_ = ordinal_offset(offset); auto vec = Vector2(xy) + offset_*inv_tile_size; return vec[0] + vec[1] + Vector2(z_offset).sum(); } struct chunk& entity::chunk() const { return *c; } size_t entity::index() const { auto& c = chunk(); const auto fn = [id = id](const auto& a, const auto&) { return a->id < id; }; auto& es = c._entities; auto it = std::lower_bound(es.cbegin(), es.cend(), nullptr, fn); fm_assert(it != es.cend()); fm_assert((*it)->id == id); return (size_t)std::distance(es.cbegin(), it); } bool entity::can_rotate(global_coords coord, rotation new_r, rotation old_r, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size) { if (bbox_offset.isZero() && bbox_size[0] == bbox_size[1]) return true; const auto offset_ = rotate_point(offset, old_r, new_r); const auto bbox_offset_ = rotate_point(bbox_offset, old_r, new_r); const auto bbox_size_ = rotate_size(bbox_size, old_r, new_r); return can_move_to({}, coord, offset_, bbox_offset_, bbox_size_); } bool entity::can_rotate(rotation new_r) { return can_rotate(coord, new_r, r, offset, bbox_offset, bbox_size); } void entity::rotate(size_t, rotation new_r) { fm_assert(atlas->check_rotation(new_r)); auto offset_ = !is_dynamic() ? rotate_point(offset, r, new_r) : offset; auto bbox_offset_ = rotate_point(bbox_offset, r, new_r); auto bbox_size_ = rotate_size(bbox_size, r, new_r); set_bbox(offset_, bbox_offset_, bbox_size_, pass); if (r != new_r && !is_dynamic()) c->mark_scenery_modified(); const_cast(r) = new_r; } template constexpr T sgn(T val) { return T(T(0) < val) - T(val < T(0)); } Pair entity::normalize_coords(global_coords coord, Vector2b cur_offset, Vector2i new_offset) { auto off_tmp = Vector2i(cur_offset) + new_offset; auto off_new = off_tmp % iTILE_SIZE2; constexpr auto half_tile = iTILE_SIZE2/2; for (auto i = 0uz; i < 2; i++) { auto sign = sgn(off_new[i]); auto absval = std::abs(off_new[i]); if (absval > half_tile[i]) { Vector2i v(0); v[i] = sign; coord += v; off_new[i] = (iTILE_SIZE[i] - absval)*-sign; } } return { coord, Vector2b(off_new) }; } template static bool do_search(struct chunk* c, chunk_coords_ coord, object_id id, Vector2 min, Vector2 max, Vector2b off = {}) { if constexpr(neighbor) { const auto ch = chunk_coords{(int16_t)(coord.x + off[0]), (int16_t)(coord.y + off[1])}; constexpr auto size = TILE_SIZE2 * TILE_MAX_DIM, grace = TILE_SIZE2 * 4; const auto off_ = Vector2(off) * size; min -= off_; max -= off_; if (!(min + grace >= Vector2{} && max - grace <= size)) [[likely]] return true; auto& w = c->world(); c = w.at({ch, coord.z}); if (!c) [[unlikely]] return true; } bool ret = true; c->rtree()->Search(min.data(), max.data(), [&](object_id data, const auto&) { auto x = std::bit_cast(data); if (x.data != id && x.pass != (uint64_t)pass_mode::pass) return ret = false; else return true; }); return ret; } bool entity::can_move_to(Vector2i delta, global_coords coord2, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size) { auto [coord_, offset_] = normalize_coords(coord2, offset, delta); if (coord_.z() != coord.z()) [[unlikely]] return false; auto& w = *c->_world; auto& c_ = coord_.chunk() == coord.chunk() ? *c : w[{coord_.chunk(), coord_.z()}]; const auto center = Vector2(coord_.local())*TILE_SIZE2 + Vector2(offset_) + Vector2(bbox_offset), half_bbox = Vector2(bbox_size)*.5f, min = center - half_bbox, max = min + Vector2(bbox_size); auto ch = chunk_coords_{coord_.chunk(), coord_.z()}; if (!do_search(&c_, ch, id, min, max)) return false; for (const auto& off : world::neighbor_offsets) if (!do_search(&c_, ch, id, min, max, off)) return false; return true; } bool entity::can_move_to(Vector2i delta) { return can_move_to(delta, coord, offset, bbox_offset, bbox_size); } size_t entity::move_to(size_t& i, Vector2i delta, rotation new_r) { if (!can_rotate(new_r)) return i; auto& es = c->_entities; fm_debug_assert(i < es.size()); auto e_ = es[i]; fm_assert(&*e_ == this); auto& w = *c->_world; const auto [coord_, offset_] = normalize_coords(coord, offset, delta); if (coord_ == coord && offset_ == offset) return i; if (!is_dynamic()) c->mark_scenery_modified(); chunk::bbox bb0, bb1; const auto bb_offset = rotate_point(bbox_offset, r, new_r); const auto bb_size = rotate_size(bbox_size, r, new_r); bool b0 = c->_bbox_for_scenery(*this, bb0), b1 = c->_bbox_for_scenery(*this, coord_.local(), offset_, bb_offset, bb_size, bb1); if (coord_.chunk() == coord.chunk()) { c->_replace_bbox(bb0, bb1, b0, b1); const_cast(coord) = coord_; set_bbox_(offset_, bb_offset, bb_size, pass); const_cast(r) = new_r; //for (auto i = 0uz; const auto& x : es) fm_debug("%zu %s %f", i++, x->atlas->name().data(), x->ordinal()); //fm_debug("insert (%hd;%hd|%hhd;%hhd) %td -> %zu | %f", coord_.chunk().x, coord_.chunk().y, coord_.local().x, coord_.local().y, pos1, es.size(), e.ordinal()); } else { //fm_debug("change-chunk (%hd;%hd|%hhd;%hhd)", coord_.chunk().x, coord_.chunk().y, coord_.local().x, coord_.local().y); auto& c2 = w[{coord_.chunk(), coord_.z()}]; if (!is_dynamic()) c2.mark_scenery_modified(); c2._add_bbox(bb1); c->remove_entity(i); auto& es = c2._entities; auto it = std::lower_bound(es.cbegin(), es.cend(), e_, entity_id_lessp); const_cast(coord) = coord_; set_bbox_(offset_, bb_offset, bb_size, pass); const_cast(r) = new_r; const_cast(c) = &c2; i = (size_t)std::distance(es.cbegin(), it); es.insert(it, std::move(e_)); } return i; } void entity::set_bbox_(Vector2b offset_, Vector2b bbox_offset_, Vector2ub bbox_size_, pass_mode pass_) { const_cast(offset) = offset_; const_cast(bbox_offset) = bbox_offset_; const_cast(bbox_size) = bbox_size_; const_cast(pass) = pass_; } entity::operator entity_proto() const { entity_proto ret; ret.atlas = atlas; ret.offset = offset; ret.bbox_offset = bbox_offset; ret.bbox_size = bbox_size; ret.delta = delta; ret.frame = frame; ret.type = type(); ret.r = r; ret.pass = pass; return ret; } void entity::set_bbox(Vector2b offset_, Vector2b bbox_offset_, Vector2ub bbox_size_, pass_mode pass) { if (offset != offset_) if (!is_dynamic()) c->mark_scenery_modified(); chunk::bbox bb0, bb; const bool b0 = c->_bbox_for_scenery(*this, bb0); set_bbox_(offset_, bbox_offset_, bbox_size_, pass); const bool b = c->_bbox_for_scenery(*this, bb); c->_replace_bbox(bb0, bb, b0, b); } bool entity::can_activate(size_t) const { return false; } bool entity::activate(size_t) { return false; } bool entity::is_dynamic() const { return atlas->info().fps > 0; } entity_type entity::type_of() const noexcept { return type(); } } // namespace floormat