#pragma once #include "compat/defs.hpp" #include "src/global-coords.hpp" #include "src/rotation.hpp" #include "src/pass-mode.hpp" #include "src/entity-type.hpp" #include "src/object-id.hpp" #include #include namespace floormat { template struct entity_type_; struct anim_atlas; struct world; struct chunk; struct entity_proto { std::shared_ptr atlas; Vector2b offset, bbox_offset; Vector2ub bbox_size = Vector2ub(iTILE_SIZE2); uint16_t delta = 0, frame = 0; entity_type type : 3 = entity_type::none; rotation r : rotation_BITS = rotation::N; pass_mode pass : pass_mode_BITS = pass_mode::see_through; entity_proto& operator=(const entity_proto&); entity_proto(); entity_proto(const entity_proto&); virtual bool operator==(const entity_proto&) const; bool operator!=(const entity_proto& o) const { return !operator==(o); } virtual ~entity_proto() noexcept; entity_type type_of() const noexcept; }; // todo rename to 'object' struct entity { fm_DECLARE_DELETED_COPY_ASSIGNMENT(entity); const object_id id = 0; struct chunk* const c; const std::shared_ptr atlas; const global_coords coord; const Vector2b offset, bbox_offset; const Vector2ub bbox_size; uint16_t delta = 0, frame = 0; const rotation r = rotation::N; const pass_mode pass = pass_mode::see_through; virtual ~entity() noexcept; virtual Vector2 ordinal_offset(Vector2b offset) const = 0; virtual float depth_offset() const = 0; float ordinal() const; float ordinal(local_coords xy, Vector2b offset, Vector2s z_offset) const; struct chunk& chunk() const; size_t index() const; virtual bool is_virtual() const; explicit operator entity_proto() const; virtual entity_type type() const noexcept = 0; virtual bool can_activate(size_t i) const; virtual bool activate(size_t i); virtual bool update(size_t i, float dt) = 0; virtual void rotate(size_t i, rotation r); virtual bool can_rotate(global_coords coord, rotation new_r, rotation old_r, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size); virtual bool can_move_to(Vector2i delta, global_coords coord, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_aize); virtual void set_bbox(Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size, pass_mode pass); entity_type type_of() const noexcept; static Pair normalize_coords(global_coords coord, Vector2b cur_offset, Vector2i delta); virtual bool is_dynamic() const; bool can_rotate(rotation new_r); bool can_move_to(Vector2i delta); size_t move_to(size_t& i, Vector2i delta, rotation new_r); void move_to(Vector2i delta); protected: entity(object_id id, struct chunk& c, const entity_proto& proto); void set_bbox_(Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size, pass_mode pass); }; } // namespace floormat