#pragma once #include "src/pass-mode.hpp" #include "src/quads.hpp" #include "loader/ground-info.hpp" #include #include #include #include #include #include #include namespace floormat { struct ground_def { String name; Vector2ub size; pass_mode pass = pass_mode::pass; }; class ground_atlas; class ground_atlas final { using quad = Quads::quad; using texcoords = std::array; static std::unique_ptr make_texcoords_array(Vector2ui pixel_size, Vector2ub tile_count); static texcoords make_texcoords(Vector2ui pixel_size, Vector2ub tile_count, size_t i); std::unique_ptr texcoords_; GL::Texture2D tex_; String path_, name_; Vector2ui size_; Vector2ub dims_; enum pass_mode passability; public: ground_atlas(ground_def info, String path, const ImageView2D& img); texcoords texcoords_for_id(size_t id) const; [[maybe_unused]] Vector2ui pixel_size() const { return size_; } size_t num_tiles() const; Vector2ub num_tiles2() const { return dims_; } GL::Texture2D& texture() { return tex_; } StringView name() const { return name_; } enum pass_mode pass_mode() const; static constexpr enum pass_mode default_pass_mode = pass_mode::pass; }; } // namespace floormat