#pragma once #include "object.hpp" #include #include namespace floormat { struct hole_proto final : object_proto { ~hole_proto() noexcept override; hole_proto(); hole_proto(const hole_proto&); hole_proto& operator=(const hole_proto&); hole_proto(hole_proto&&) noexcept; hole_proto& operator=(hole_proto&&) noexcept; bool operator==(const object_proto& proto) const override; struct flags { bool operator==(const flags&) const; bool on_render : 1 = true; bool on_physics : 1 = true; bool enabled : 1 = true; bool is_wall : 1 = false; }; uint8_t height = 0, z_offset = tile_size_z/2; struct flags flags; }; struct hole final : object { const uint8_t height = 0, z_offset = tile_size_z/2; const struct hole_proto::flags flags; hole(object_id id, class chunk& c, const hole_proto& proto); ~hole() noexcept override; Vector2 ordinal_offset(Vector2b offset) const override; float depth_offset() const override; object_type type() const noexcept override; void update(const bptr& ptr, size_t& i, const Ns& dt) override; bool is_dynamic() const override; bool updates_passability() const override; bool is_virtual() const override; void set_height(uint8_t height); void set_z_offset(uint8_t z); void set_enabled(bool on_render, bool on_physics, bool on_both); explicit operator hole_proto() const; friend class world; private: void maybe_mark_neighbor_chunks_modified() override; }; template struct CutResult { using Vec2 = VectorTypeFor<2, T>; struct bbox { Vec2 position; Vector2ub bbox_size; }; struct rect { Vec2 min, max; }; static CutResult cut(bbox input, bbox hole); static CutResult cut(Vec2 r0, Vec2 r1, Vec2 h0, Vec2 h1); std::array array; uint8_t size = 0; bool found = false; }; } // namespace floormat