#include "path-search.hpp" #include "global-coords.hpp" #include "object.hpp" #include "world.hpp" #include "RTree-search.hpp" #include #include #include #include #include namespace floormat { path_search_result::path_search_result() = default; void path_search::ensure_allocated(chunk_coords a, chunk_coords b) { auto new_size = Math::abs(a - b) + Vector2i(3); auto new_start = Vector2i(std::min(a.x, b.x), std::min(a.y, b.y)) - Vector2i(1); auto size1 = new_size.product(); fm_debug_assert(size1 > 0); cache.start = new_start; if ((size_t)size1 > cache.array.size()) { cache.array = Array{ValueInit, (size_t)size1}; cache.size = new_size; } else for (auto& x : cache.array) x = {}; } bool path_search::is_passable_1(chunk& c, Vector2 min, Vector2 max, object_id own_id) { auto& rt = *c.rtree(); bool is_passable = true; rt.Search(min.data(), max.data(), [&](uint64_t data, const auto&) { [[maybe_unused]] auto x = std::bit_cast(data); if (x.data != own_id && x.pass != (uint64_t)pass_mode::pass) { is_passable = false; return false; } else return true; }); return is_passable; } bool path_search::is_passable(world& w, chunk_coords_ ch0, Vector2 min, Vector2 max, object_id own_id) { if (auto* c = w.at(ch0)) // it's not correct to return true if c == nullptr // because neighbors can still contain bounding boxes for that tile if (!is_passable_1(*c, min, max, own_id)) return false; for (auto nb : world::neighbor_offsets) { static_assert(iTILE_SIZE2.x() == iTILE_SIZE2.y()); constexpr auto chunk_size = iTILE_SIZE2 * TILE_MAX_DIM; constexpr int bbox_max = 1 << sizeof(Vector2b().x())*8; constexpr auto chunk_max = chunk_size + Vector2i(bbox_max); const auto off = Vector2(nb)*Vector2(chunk_size); const auto min_ = min - off, max_ = max - off; if (min_.x() > chunk_max.x() || min_.y() > chunk_max.y()) continue; if (max_.x() < -bbox_max || max_.y() < -bbox_max) continue; if (auto* c2 = w.at(ch0 + Vector2i(nb))) if (!is_passable_1(*c2, min_, max_, own_id)) return false; } return true; } bool path_search::is_passable(world& w, global_coords coord, Vector2b offset, Vector2ub size_, object_id own_id) { auto center = iTILE_SIZE2 * Vector2i(coord.local()) + Vector2i(offset); auto size = Vector2(size_); auto min = Vector2(center) - size*.5f, max = min + size; return is_passable(w, coord, min, max, own_id); } auto path_search::make_neighbor_tile_bbox(Vector2i coord, Vector2ub own_size, rotation r) -> bbox { constexpr auto get_value = [](Vector2i sz, rotation r) constexpr -> Pair { constexpr auto half_tile = iTILE_SIZE2/2; constexpr int offset_W = iTILE_SIZE2.x(), offset_N = iTILE_SIZE2.y(); auto empty_space_NS = (iTILE_SIZE2.x() - sz.x()) / 2; auto empty_space_WE = (iTILE_SIZE2.y() - sz.y()) / 2; const auto r_ = (uint8_t)r; CORRADE_ASSUME(r_ <= (uint8_t)rotation_COUNT); switch (r_) { case (uint8_t)rotation::N: { auto min_N = Vector2i(-half_tile.x() + empty_space_NS, -offset_N ); auto max_N = Vector2i(min_N.x() + sz.x(), 0 ); return {min_N, max_N}; } case (uint8_t)rotation::S: { auto min_S = Vector2i(-half_tile.x() + empty_space_NS, 0 ); auto max_S = Vector2i(min_S.x() + sz.x(), offset_N ); return {min_S, max_S}; } case (uint8_t)rotation::W: { auto min_W = Vector2i(-offset_W, -half_tile.y() + empty_space_WE ); auto max_W = Vector2i(0, min_W.y() + sz.y() ); return {min_W, max_W}; } case (uint8_t)rotation::E: { auto min_E = Vector2i(0, -half_tile.y() + empty_space_WE ); auto max_E = Vector2i(offset_W, min_E.y() + sz.y() ); return {min_E, max_E}; } case (uint8_t)rotation_COUNT: { auto min_C = Vector2i(-(sz.x() >> 1), - (sz.y() >> 1) ); auto max_C = min_C + sz; return {min_C, max_C}; } default: fm_abort("wrong 4-way rotation enum '%d'", (int)r); } }; constexpr auto min_size = iTILE_SIZE2*3/4; static_assert(min_size.x() % 2 == 0); #if 0 if constexpr(true) { constexpr auto sz_ = min_size; constexpr Vector2i shift = Vector2i(1, 2) * iTILE_SIZE2; { constexpr auto N = get_value(sz_, rotation::N); constexpr auto min_N = N.first() + shift, max_N = N.second() + shift; { [[maybe_unused]] constexpr auto N_x = min_N.x(), N_y = min_N.y(); } { [[maybe_unused]] constexpr auto N_x = max_N.x(), N_y = max_N.y(); } } { constexpr auto E = get_value(sz_, rotation::E); constexpr auto min_E = E.first() + shift, max_E = E.second() + shift; { [[maybe_unused]] constexpr auto E_x = min_E.x(), E_y = min_E.y(); } { [[maybe_unused]] constexpr auto E_x = max_E.x(), E_y = max_E.y(); } } { constexpr auto S = get_value(sz_, rotation::S); constexpr auto min_S = S.first() + shift, max_S = S.second() + shift; { [[maybe_unused]] constexpr auto S_x = min_S.x(), S_y = min_S.y(); } { [[maybe_unused]] constexpr auto S_x = max_S.x(), S_y = max_S.y(); } } { constexpr auto W = get_value(sz_, rotation::W); constexpr auto min_W = W.first() + shift, max_W = W.second() + shift; { [[maybe_unused]] constexpr auto W_x = min_W.x(), W_y = min_W.y(); } { [[maybe_unused]] constexpr auto W_x = max_W.x(), W_y = max_W.y(); } } } #endif const auto shift = coord * iTILE_SIZE2; auto sz = Math::max(Vector2i(own_size), min_size); auto [min, max] = get_value(sz, r); return { Vector2(min + shift), Vector2(max + shift) }; } Optional path_search::operator()(world& w, object_id own_id, global_coords from, Vector2b from_offset, Vector2ub size, global_coords to, Vector2b to_offset) { if (from.z() != to.z()) [[unlikely]] return {}; // todo try removing this eventually if (from.z() != 0) [[unlikely]] return {}; // check if obj can actually move at all if (!is_passable(w, from, from_offset, size, own_id)) return {}; ensure_allocated(from.chunk(), to.chunk()); // todo... return {}; } Optional path_search::operator()(world& w, const object& obj, global_coords to, Vector2b to_offset) { constexpr auto full_tile = Vector2ub(iTILE_SIZE2*3/4); auto size = Math::max(obj.bbox_size, full_tile); // todo fixme // if bbox_offset is added to obj's offset, then all coordinates in the paths are shifted by bbox_offset. // maybe add handling to subtract bbox_offset from the returned path. // for that it needs to be passed into callees separately. fm_assert(obj.bbox_offset.isZero()); return operator()(w, obj.id, obj.coord, obj.offset, size, to, to_offset); } } // namespace floormat