#include "quads.hpp" namespace floormat::Quads { std::array quad_indexes(size_t N) { using u16 = UnsignedShort; return { /* 3--1 1 */ (u16)(0+N*4), (u16)(1+N*4), (u16)(2+N*4), /* | / /| */ (u16)(2+N*4), (u16)(1+N*4), (u16)(3+N*4), /* |/ / | */ }; /* 2 2--0 */ } quad floor_quad(const Vector3 center, const Vector2 size) { float x = size[0]*.5f, y = size[1]*.5f; return {{ { x + center[0], -y + center[1], center[2]}, { x + center[0], y + center[1], center[2]}, {-x + center[0], -y + center[1], center[2]}, {-x + center[0], y + center[1], center[2]}, }}; } quad wall_quad_W(const Vector3 center, const Vector3 size) { float x = size[0]*.5f, y = size[1]*.5f, z = size[2]; return {{ {-x + center[0], y + center[1], z + center[2] }, {-x + center[0], y + center[1], center[2] }, {-x + center[0], -y + center[1], z + center[2] }, {-x + center[0], -y + center[1], center[2] }, }}; } quad wall_quad_N(const Vector3 center, const Vector3 size) { float x = size[0]*.5f, y = size[1]*.5f, z = size[2]; return {{ { x + center[0], -y + center[1], z + center[2] }, { x + center[0], -y + center[1], center[2] }, {-x + center[0], -y + center[1], z + center[2] }, {-x + center[0], -y + center[1], center[2] }, }}; } texcoords texcoords_at(Vector2ui pos_, Vector2ui size_, Vector2ui image_size_) { auto pos = Vector2(pos_), size = Vector2(size_), image_size = Vector2(image_size_); auto offset = pos + Vector2(.5f), end = offset + size - Vector2(1); auto x0 = offset / image_size, x1 = end / image_size; return {{ { x1.x(), 1.f - x1.y() }, // bottom right { x1.x(), 1.f - x0.y() }, // top right { x0.x(), 1.f - x1.y() }, // bottom left { x0.x(), 1.f - x0.y() }, // top left }}; } } // namespace floormat::Quads