#include "search-astar.hpp" #include "search-bbox.hpp" #include "search-constants.hpp" #include "search-cache.hpp" #include "search-result.hpp" #include "compat/format.hpp" #include "compat/vector-wrapper.hpp" #include "compat/heap.hpp" #include "object.hpp" #include "world.hpp" #include "point.inl" #include #include #include // todo remove #include #include #include namespace floormat { struct astar::visited { uint32_t dist = (uint32_t)-1; uint32_t prev = (uint32_t)-1; point pt; }; using visited = astar::visited; using Search::bbox; using Search::div_size; using Search::div_factor; using Search::min_size; namespace { void simplify_path(ArrayView src, std::vector& dest) { const auto size = (uint32_t)src.size(); fm_assert(size >= 2); dest.reserve(size); auto last_vec = src[1] - src[0]; dest.clear(); dest.reserve(src.size()); if (last_vec.isZero()) [[unlikely]] { fm_assert(size <= 2); return; } dest.push_back(src[1]); for (auto i = 2u; i < size; i++) { const auto pos = src[i]; const auto vec = pos - src[i-1]; if (vec != last_vec || Math::abs(vec).max() != div_size.x()) { dest.push_back(pos); last_vec = vec; } } if (dest.back() != src.back()) dest.push_back(src.back()); } constexpr bbox bbox_from_pos1(point pt, Vector2ui size) { auto center = Vector2i(pt.local()) * iTILE_SIZE2 + Vector2i(pt.offset()); auto top_left = center - Vector2i(size / 2); auto bottom_right = top_left + Vector2i(size); return { top_left, bottom_right }; } constexpr bbox bbox_from_pos2(point pt, point from, Vector2ui size) { constexpr auto chunk_size = iTILE_SIZE2 * (int)TILE_MAX_DIM; auto nchunks = from.chunk() - pt.chunk(); auto chunk_pixels = nchunks * chunk_size; auto bb0_ = bbox_from_pos1(from, size); auto bb0 = bbox{ bb0_.min + chunk_pixels, bb0_.max + chunk_pixels }; auto bb = bbox_from_pos1(pt, size); auto min = Math::min(bb0.min, bb.min); auto max = Math::max(bb0.max, bb.max); return { min, max }; } static_assert(bbox_from_pos1({{}, {0, 0}, {15, 35}}, {10, 20}) == bbox{{10, 25}, {20, 45}}); static_assert(bbox_from_pos2({{{1, 1}, {1, 15}, 0}, {1, -1}}, {{{1, 2}, {1, 0}, 0}, {1, -1}}, {256, 256}) == bbox{{-63, 831}, {193, 1151}}); constexpr auto directions = []() constexpr { struct pair { Vector2i dir; uint32_t len; }; constexpr auto len1 = div_size; constexpr auto len2 = (uint32_t)(len1.length() + 1.f); // NOLINT std::array array = {{ { { -1, -1 }, len2 }, { { 1, 1 }, len2 }, { { -1, 1 }, len2 }, { { 1, -1 }, len2 }, { { -1, 0 }, len1.x() }, { { 0, -1 }, len1.y() }, { { 1, 0 }, len1.x() }, { { 0, 1 }, len1.y() }, }}; for (auto& [vec, len] : array) vec *= div_size; #if 0 for (auto i = 0uz; i < array.size(); i++) for (auto j = 0uz; j < i; j++) fm_assert(array[i].dir != array[j].dir); #endif return array; }(); struct heap_comparator { const Array& nodes; // NOLINT inline heap_comparator(const Array& nodes) : nodes{nodes} {} inline bool operator()(uint32_t a, uint32_t b) const { return nodes[b].dist < nodes[a].dist; } }; void set_result_from_idx(path_search_result& result, Array& temp_nodes, const Array& nodes, point to, const uint32_t idx) { uint32_t len = 0; for (auto i = idx; i != (uint32_t)-1; i = nodes[i].prev) len++; fm_debug_assert(idx != (uint32_t)-1); arrayResize(temp_nodes, 0); arrayReserve(temp_nodes, len+1); const auto& to_node = nodes[idx]; if (result.is_found() && to != to_node.pt) arrayAppend(temp_nodes, to); result.set_cost(to_node.dist); auto i = idx; do { const auto& node = nodes[i]; arrayAppend(temp_nodes, node.pt); i = node.prev; } while (i != (uint32_t)-1); std::reverse(temp_nodes.begin(), temp_nodes.end()); simplify_path(temp_nodes, result.raw_path().vec); arrayResize(temp_nodes, 0); } } // namespace astar::astar() { reserve(initial_capacity); } astar::~astar() noexcept = default; void astar::reserve(size_t capacity) { arrayReserve(nodes, capacity); arrayReserve(Q, capacity); } void astar::clear() { arrayResize(nodes, 0); arrayResize(Q, 0); } void astar::add_to_heap(uint32_t id) { arrayAppend(Q, id); Heap::push_heap(Q.begin(), Q.end(), heap_comparator{nodes}); } uint32_t astar::pop_from_heap() { Heap::pop_heap(Q.begin(), Q.end(), heap_comparator{nodes}); const auto id = Q.back(); arrayRemoveSuffix(Q); return id; } path_search_result astar::Dijkstra(world& w, const point from, const point to, object_id own_id, uint32_t max_dist, Vector2ub own_size_, int debug, const pred& p) { #ifdef FM_NO_DEBUG (void)debug; #endif Timeline timeline; if (debug > 0) [[unlikely]] timeline.start(); clear(); auto& cache = *_cache; cache.allocate(from, max_dist); const auto own_size = Math::max(Vector2ui(own_size_), min_size); constexpr auto goal_thres = (uint32_t)(div_size.length() + 1.5f); if (from.coord().z() != to.coord().z()) [[unlikely]] return {}; // todo try removing this eventually if (from.coord().z() != 0) [[unlikely]] return {}; if (!path_search::is_passable(w, cache, from.coord(), from.offset(), own_size, own_id, p)) return {}; if (!path_search::is_passable(w, cache, to.coord(), to.offset(), own_size, own_id, p)) return {}; constexpr int8_t div_min = -div_factor*2, div_max = div_factor*2; for (int8_t y = div_min; y <= div_max; y++) for (int8_t x = div_min; x <= div_max; x++) { constexpr auto min_dist = (uint32_t)((TILE_SIZE2*2.f).length() + 1.f); auto off = Vector2i(x, y) * div_size; auto pt = object::normalize_coords({from.coord(), {}}, off); auto bb = bbox(bbox_from_pos2(from, pt, own_size)); auto dist = point::distance(from, pt) + min_dist; if (path_search::is_passable(w, cache, from.chunk3(), bb, own_id, p)) { auto idx = (uint32_t)nodes.size(); cache.add_index(pt, idx); arrayAppend(nodes, {.dist = dist, .prev = (uint32_t)-1, .pt = pt, }); add_to_heap(idx); } } auto closest_dist = (uint32_t)-1; uint32_t closest_idx = (uint32_t)-1; auto goal_idx = (uint32_t)-1; while (!Q.isEmpty()) { const auto cur_idx = pop_from_heap(); point cur_pt; uint32_t cur_dist; { auto& n = nodes[cur_idx]; cur_pt = n.pt; cur_dist = n.dist; } if (cur_dist >= max_dist) [[unlikely]] continue; if (auto d = point::distance(cur_pt, to); d < closest_dist) [[unlikely]] { closest_dist = d; closest_idx = cur_idx; #ifndef FM_NO_DEBUG if (debug >= 2) [[unlikely]] DBG_nospace << "closest node" << " px:" << closest_dist << " path:" << cur_dist << " pos:" << cur_pt; #endif } if (auto dist_to_goal = point::distance_l2(cur_pt, to); dist_to_goal < goal_thres) [[unlikely]] { auto dist = cur_dist + dist_to_goal; if (auto bb = bbox(bbox_from_pos2(to, cur_pt, own_size)); path_search::is_passable(w, cache, to.chunk3(), bb, own_id, p)) { goal_idx = cur_idx; max_dist = dist; continue; // path can only get longer } } for (auto [vec, len] : directions) { const auto dist = cur_dist + len; if (dist >= max_dist) continue; const auto new_pt = object::normalize_coords(cur_pt, vec); auto chunk_idx = cache.get_chunk_index(Vector2i(new_pt.chunk())); auto tile_idx = cache.get_tile_index(Vector2i(new_pt.local()), new_pt.offset()); auto new_idx = cache.lookup_index(chunk_idx, tile_idx); if (new_idx != (uint32_t)-1) { if (nodes[new_idx].dist <= dist) continue; } if (auto bb = bbox(bbox_from_pos2(new_pt, cur_pt, own_size)); !path_search::is_passable(w, cache, new_pt.chunk3(), bb, own_id, p)) continue; if (new_idx == (uint32_t)-1) { const auto sz = nodes.size(); new_idx = (uint32_t)sz; cache.add_index(chunk_idx, tile_idx, new_idx); auto new_node = visited { .dist = dist, .prev = cur_idx, .pt = new_pt, }; arrayAppend(nodes, new_node); } else { auto& n = nodes[new_idx]; n.dist = dist; n.prev = cur_idx; } #ifndef FM_NO_DEBUG if (debug >= 3) [[unlikely]] DBG_nospace << " path:" << dist << " pos:" << Vector3i(new_pt.coord()) << ";" << new_pt.offset(); #endif add_to_heap(new_idx); } } //fm_debug_assert(nodes.size() == indexes.size()); path_search_result result; if (goal_idx != (uint32_t)-1) { result.set_found(true); result.set_distance(0); set_result_from_idx(result, temp_nodes, nodes, to, goal_idx); } else if (closest_idx != (uint32_t)-1) { result.set_found(false); result.set_distance(closest_dist); set_result_from_idx(result, temp_nodes, nodes, to, closest_idx); } result.set_time(timeline.currentFrameTime()); #ifndef FM_NO_DEBUG if (debug >= 1) [[unlikely]] { auto d0_ = Vector2i(Math::abs(from.coord() - to.coord())) * iTILE_SIZE2 + Vector2i(Math::abs(Vector2i(from.offset()) - Vector2i(to.offset()))); auto d0 = (uint32_t)d0_.length(); char buf[128]; size_t len = 0; const auto time = result.time() * 1e3f; if (goal_idx != (uint32_t)-1) { auto d = nodes[goal_idx].dist; len = snformat(buf, "Dijkstra: found in {:.1f} ms " "len:{} len0:{} ratio:{:.4}\n"_cf, time, d, d0, d > 0 && d0 > 0 ? (float)d/(float)d0 : 1); } else if (closest_idx != (uint32_t)-1) { const auto& closest = nodes[closest_idx]; fm_assert(closest.dist != 0 && closest.dist != (uint32_t)-1); len = snformat(buf, "Dijkstra: no path found in {:.1f} ms " "closest:{} len:{} len0:{} ratio:{:.4}\n"_cf, time, closest_dist, closest.dist, d0, d0 > 0 ? (float)closest.dist/(float)d0 : 1); } if (len) { len = Math::min(len, std::size(buf)-1); std::fwrite(buf, len, 1, stdout); std::fflush(stdout); } } #endif return result; } } // namespace floormat