#include "tile-atlas.hpp" #include "quads.hpp" #include "compat/assert.hpp" #include "tile-image.hpp" #include "compat/exception.hpp" #include #include #include #include namespace floormat { using namespace floormat::Quads; tile_atlas::tile_atlas(StringView path, StringView name, const ImageView2D& image, Vector2ub tile_count, enum pass_mode p) : texcoords_{make_texcoords_array(Vector2ui(image.size()), tile_count)}, path_{path}, name_{name}, size_{image.size()}, dims_{tile_count}, passability{p} { constexpr auto variant_max = std::numeric_limits::max(); fm_soft_assert(num_tiles() <= variant_max); fm_soft_assert(dims_[0] > 0 && dims_[1] > 0); fm_soft_assert(size_ % Vector2ui{tile_count} == Vector2ui()); tex_.setLabel(path_) .setWrapping(GL::SamplerWrapping::ClampToEdge) .setMagnificationFilter(GL::SamplerFilter::Nearest) .setMinificationFilter(GL::SamplerFilter::Linear) .setMaxAnisotropy(1) .setBorderColor(Color4{1, 0, 0, 1}) .setStorage(1, GL::textureFormat(image.format()), image.size()) .setSubImage(0, {}, image); } std::array tile_atlas::texcoords_for_id(size_t i) const { fm_assert(i < num_tiles()); return texcoords_[i]; } auto tile_atlas::make_texcoords(Vector2ui pixel_size, Vector2ub tile_count, size_t i) -> texcoords { const auto sz = pixel_size/Vector2ui{tile_count}; const auto id = Vector2ui{ uint32_t(i % tile_count[0]), uint32_t(i / tile_count[0]) }; const auto p0 = id * sz; return texcoords_at(p0, sz, pixel_size); } auto tile_atlas::make_texcoords_array(Vector2ui pixel_size, Vector2ub tile_count) -> std::unique_ptr { const size_t N = Vector2ui{tile_count}.product(); auto ptr = std::make_unique[]>(N); for (auto i = 0uz; i < N; i++) ptr[i] = make_texcoords(pixel_size, tile_count, i); return ptr; } size_t tile_atlas::num_tiles() const { return Vector2ui{dims_}.product(); } enum pass_mode tile_atlas::pass_mode() const { return passability; } } // namespace floormat