#include "tile-atlas.hpp" #include "compat/assert.hpp" #include #include #include #include namespace floormat { tile_atlas::tile_atlas(Containers::StringView name, const ImageView2D& image, Vector2ui dims) : name_{name}, size_{image.size()}, dims_{dims} { CORRADE_INTERNAL_ASSERT(dims_[0] > 0 && dims_[1] > 0); CORRADE_INTERNAL_ASSERT(size_ % dims_ == Vector2ui{}); CORRADE_INTERNAL_ASSERT(dims_.product() < 256); tex_.setWrapping(GL::SamplerWrapping::ClampToEdge) .setMagnificationFilter(GL::SamplerFilter::Linear) .setMinificationFilter(GL::SamplerFilter::Linear) .setMaxAnisotropy(1) .setBorderColor(Color4{1, 0, 0, 1}) .setStorage(1, GL::textureFormat(image.format()), image.size()) .setSubImage(0, {}, image); } std::array tile_atlas::texcoords_for_id(std::size_t id_) const { const auto sz = size_/dims_; ASSERT(id_ < sz.product()); const Vector2ui id = { (UnsignedInt)id_ % dims_[0], (UnsignedInt)id_ / dims_[0] }; const Vector2 p0(id * sz), p1(sz); const auto x0 = p0.x(), x1 = p1.x()-1, y0 = p0.y(), y1 = p1.y()-1; return {{ { (x0+x1)/size_[0], (y0+y1)/size_[1] }, // bottom right { (x0+x1)/size_[0], y0/size_[1] }, // top right { x0/size_[0], (y0+y1)/size_[1] }, // bottom left { x0/size_[0], y0/size_[1] } // top left }}; } } // namespace floormat