#pragma once #include "src/pass-mode.hpp" #include #include #include #include #include #include #include namespace floormat { struct tile_atlas final { using quad = std::array; using texcoords = std::array; // todo remove Optional when wall atlases are fully implemented -sh 20231122 tile_atlas(StringView path, StringView name, const ImageView2D& img, Vector2ub tile_count, Optional pass_mode); texcoords texcoords_for_id(size_t id) const; [[maybe_unused]] Vector2ui pixel_size() const { return size_; } size_t num_tiles() const; Vector2ub num_tiles2() const { return dims_; } GL::Texture2D& texture() { return tex_; } StringView name() const { return name_; } Optional pass_mode() const; // todo remove later enum pass_mode pass_mode(enum pass_mode p) const; void set_pass_mode(enum pass_mode p); // todo remove later private: static std::unique_ptr make_texcoords_array(Vector2ui pixel_size, Vector2ub tile_count); static texcoords make_texcoords(Vector2ui pixel_size, Vector2ub tile_count, size_t i); std::unique_ptr texcoords_; GL::Texture2D tex_; String path_, name_; Vector2ui size_; Vector2ub dims_; Optional passability; }; } // namespace floormat