#pragma once #include "src/tile-defs.hpp" #include "src/local-coords.hpp" #include #include namespace floormat { namespace { constexpr float wall_depth = 8, wall_depth_2 = wall_depth*.5f; } // namespace constexpr Vector2 tile_start(size_t k) { constexpr auto half_tile = Vector2(TILE_SIZE2)/2; const local_coords coord{k}; return TILE_SIZE2 * Vector2(coord) - half_tile; } constexpr Pair scenery_tile(local_coords local, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size) { auto center = iTILE_SIZE2 * Vector2i(local) + Vector2i(offset) + Vector2i(bbox_offset); auto min = center - Vector2i(bbox_size/2); auto size = Vector2i(bbox_size); return { min, min + size, }; } constexpr Pair whole_tile(size_t k) { auto min = tile_start(k); return { min, min + TILE_SIZE2, }; } constexpr Pair wall_north(size_t k) { auto min = tile_start(k) - Vector2(0, wall_depth_2); return { min, min + Vector2(TILE_SIZE2[0], wall_depth), }; } constexpr Pair wall_west(size_t k) { auto min = tile_start(k) - Vector2(wall_depth_2, 0); return { min, min + Vector2(wall_depth, TILE_SIZE2[1]), }; } } // namespace floormat