#pragma once #include "tile-constants.hpp" #include "src/local-coords.hpp" #include #include #include namespace floormat { template constexpr Vector2 tile_start(size_t k) { constexpr auto half_tile = VectorTypeFor<2,T>(tile_size_xy/2); const local_coords coord{k}; return TILE_SIZE2 * VectorTypeFor<2,T>(coord) - half_tile; } constexpr Pair scenery_tile(local_coords local, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size) { auto center = iTILE_SIZE2 * Vector2i(local) + Vector2i(offset) + Vector2i(bbox_offset); auto min = center - Vector2i(bbox_size/2); auto size = Vector2i(bbox_size); return { min, min + size, }; } template constexpr Pair, VectorTypeFor<2,T>> whole_tile(size_t k) { auto min = tile_start(k); return { min, min + TILE_SIZE2, }; } template constexpr Pair, VectorTypeFor<2,T>> wall_north(size_t k, float wall_depth) { auto min = tile_start(k) - VectorTypeFor<2,T>{0, wall_depth}; return { min, min + VectorTypeFor<2,T>{TILE_SIZE2.x(), wall_depth} }; } template constexpr Pair, VectorTypeFor<2,T>> wall_west(size_t k, float wall_depth) { auto min = tile_start(k) - VectorTypeFor<2,T>{wall_depth, 0}; return { min, min + VectorTypeFor<2,T>{wall_depth, TILE_SIZE2.y()} }; } template constexpr Pair, VectorTypeFor<2,T>> wall_pillar(size_t k, float wall_depth) { auto min = tile_start(k) - VectorTypeFor<2,T>{wall_depth, 0}; return { min - VectorTypeFor<2,T>{0, wall_depth}, min + VectorTypeFor<2,T>{wall_depth, TILE_SIZE2.y()} }; } } // namespace floormat