#include "tile.hpp" #include "chunk.hpp" namespace floormat { bool operator==(const tile_proto& a, const tile_proto& b) noexcept { return a.ground() == b.ground() && a.wall_north() == b.wall_north() && a.wall_west() == b.wall_west(); }; tile_image_proto tile_proto::ground() const noexcept { return { ground_atlas, ground_variant }; } tile_image_proto tile_proto::wall_north() const noexcept { return { wall_north_atlas, wall_north_variant }; } tile_image_proto tile_proto::wall_west() const noexcept { return { wall_west_atlas, wall_west_variant }; } tile_ref::tile_ref(struct chunk& c, uint8_t i) noexcept : _chunk{&c}, i{i} {} std::shared_ptr tile_ref::ground_atlas() noexcept { return _chunk->_ground_atlases[i]; } std::shared_ptr tile_ref::wall_north_atlas() noexcept { return _chunk->_wall_atlases[i*2+0]; } std::shared_ptr tile_ref::wall_west_atlas() noexcept { return _chunk->_wall_atlases[i*2+1]; } std::shared_ptr tile_ref::ground_atlas() const noexcept { return _chunk->_ground_atlases[i]; } std::shared_ptr tile_ref::wall_north_atlas() const noexcept { return _chunk->_wall_atlases[i*2+0]; } std::shared_ptr tile_ref::wall_west_atlas() const noexcept { return _chunk->_wall_atlases[i*2+1]; } tile_image_ref tile_ref::ground() noexcept { return {_chunk->_ground_atlases[i], _chunk->_ground_variants[i] }; } tile_image_ref tile_ref::wall_north() noexcept { return {_chunk->_wall_atlases[i*2+0], _chunk->_wall_variants[i*2+0] }; } tile_image_ref tile_ref::wall_west() noexcept { return {_chunk->_wall_atlases[i*2+1], _chunk->_wall_variants[i*2+1] }; } tile_image_proto tile_ref::ground() const noexcept { return { _chunk->_ground_atlases[i], _chunk->_ground_variants[i] }; } tile_image_proto tile_ref::wall_north() const noexcept { return { _chunk->_wall_atlases[i*2+0], _chunk->_wall_variants[i*2+0] }; } tile_image_proto tile_ref::wall_west() const noexcept { return { _chunk->_wall_atlases[i*2+1], _chunk->_wall_variants[i*2+1] }; } tile_ref::operator tile_proto() const noexcept { return { _chunk->_ground_atlases[i], _chunk->_wall_atlases[i*2+0], _chunk->_wall_atlases[i*2+1], _chunk->_ground_variants[i], _chunk->_wall_variants[i*2+0], _chunk->_wall_variants[i*2+1], }; } bool operator==(const tile_ref& a, const tile_ref& b) noexcept { if (a._chunk == b._chunk && a.i == b.i) return true; else return a.ground() == b.ground() && a.wall_north() == b.wall_north() && a.wall_west() == b.wall_west(); } } // namespace floormat