#include "tile.hpp" #include "chunk.hpp" namespace floormat { pass_mode_ref::pass_mode_ref(chunk& c, std::uint8_t i) noexcept : _chunk{&c}, i{i} { } pass_mode_ref& pass_mode_ref::operator=(pass_mode x) noexcept { auto& bitset = _chunk->_passability; bitset[i*2 + 0] = x & 1; bitset[i*2 + 1] = x >> 1 & 1; return *this; } pass_mode_ref& pass_mode_ref::operator=(const pass_mode_ref& x) noexcept { return operator=(pass_mode(x)); // NOLINT(misc-unconventional-assign-operator) } pass_mode_ref::operator pass_mode() const noexcept { auto& bitset = _chunk->_passability; std::uint8_t ret = 0; ret |= (std::uint8_t)bitset[i*2 + 1]; ret |= (std::uint8_t)bitset[i*2 + 0] << 1; return pass_mode(ret); } bool operator==(const tile_proto& a, const tile_proto& b) noexcept { return a.ground_image() == b.ground_image() && a.wall_north_image() == b.wall_north_image() && a.wall_west_image() == b.wall_west_image() && a.scenery_image() == b.scenery_image(); }; tile_image_proto tile_proto::ground_image() const noexcept { return { ground_atlas, ground_variant }; } tile_image_proto tile_proto::wall_north_image() const noexcept { return { wall_north_atlas, wall_north_variant }; } tile_image_proto tile_proto::wall_west_image() const noexcept { return { wall_west_atlas, wall_west_variant }; } scenery_proto tile_proto::scenery_image() const noexcept { return { scenery_atlas, scenery_frame }; } tile_ref::tile_ref(struct chunk& c, std::uint8_t i) noexcept : _chunk{&c}, i{i} {} std::shared_ptr tile_ref::ground_atlas() noexcept { return _chunk->_ground_atlases[i]; } std::shared_ptr tile_ref::wall_north_atlas() noexcept { return _chunk->_wall_atlases[i*2+0]; } std::shared_ptr tile_ref::wall_west_atlas() noexcept { return _chunk->_wall_atlases[i*2+1]; } std::shared_ptr tile_ref::scenery_atlas() noexcept { return _chunk->_scenery_atlases[i]; } std::shared_ptr tile_ref::ground_atlas() const noexcept { return _chunk->_ground_atlases[i]; } std::shared_ptr tile_ref::wall_north_atlas() const noexcept { return _chunk->_wall_atlases[i*2+0]; } std::shared_ptr tile_ref::wall_west_atlas() const noexcept { return _chunk->_wall_atlases[i*2+1]; } std::shared_ptr tile_ref::scenery_atlas() const noexcept { return _chunk->_scenery_atlases[i]; } tile_image_ref tile_ref::ground() noexcept { return {_chunk->_ground_atlases[i], _chunk->_ground_variants[i] }; } tile_image_ref tile_ref::wall_north() noexcept { return {_chunk->_wall_atlases[i*2+0], _chunk->_wall_variants[i*2+0] }; } tile_image_ref tile_ref::wall_west() noexcept { return {_chunk->_wall_atlases[i*2+1], _chunk->_wall_variants[i*2+1] }; } scenery_ref tile_ref::scenery() noexcept { return {_chunk->_scenery_atlases[i], _chunk->_scenery_variants[i] }; } tile_image_proto tile_ref::ground() const noexcept { return { _chunk->_ground_atlases[i], _chunk->_ground_variants[i] }; } tile_image_proto tile_ref::wall_north() const noexcept { return { _chunk->_wall_atlases[i*2+0], _chunk->_wall_variants[i*2+0] }; } tile_image_proto tile_ref::wall_west() const noexcept { return { _chunk->_wall_atlases[i*2+1], _chunk->_wall_variants[i*2+1] }; } scenery_proto tile_ref::scenery() const noexcept { return { _chunk->_scenery_atlases[i], _chunk->_scenery_variants[i] }; } pass_mode_ref tile_ref::pass_mode() noexcept { return { *_chunk, i }; } pass_mode tile_ref::pass_mode() const noexcept { return pass_mode_ref { *const_cast(_chunk), i }; } tile_ref::operator tile_proto() const noexcept { return { _chunk->_ground_atlases[i], _chunk->_wall_atlases[i*2+0], _chunk->_wall_atlases[i*2+1], _chunk->_scenery_atlases[i], _chunk->_ground_variants[i], _chunk->_wall_variants[i*2+0], _chunk->_wall_variants[i*2+1], _chunk->_scenery_variants[i], pass_mode(), }; } bool operator==(const tile_ref& a, const tile_ref& b) noexcept { if (a._chunk == b._chunk && a.i == b.i) return true; else return a.ground() == b.ground() && a.wall_north() == b.wall_north() && a.wall_west() == b.wall_west() && a.pass_mode() == b.pass_mode(); } } // namespace floormat