#include "wall-atlas.hpp" #include "compat/exception.hpp" #include "src/tile-defs.hpp" #include #include #include #include #include namespace floormat { using namespace floormat::Wall; namespace { Vector2ui get_image_size(const ImageView2D& img) { const Size<3> size = img.pixels().size(); const auto width = size[1], height = size[0]; fm_soft_assert(size[2] >= 3 && size[2] <= 4); fm_soft_assert(width > 0 && height > 0); return { (unsigned)width, (unsigned)height }; } } // namespace wall_atlas::wall_atlas() noexcept = default; wall_atlas::~wall_atlas() noexcept = default; Vector2ui wall_atlas::expected_size(unsigned depth, Group_ group) { constexpr auto size = Vector3ui{iTILE_SIZE}; constexpr auto half_tile = size.x()/2u; static_assert(size.x() == size.y()); fm_assert(depth > 0 && depth < 1<<15); CORRADE_ASSUME(group < Group_::COUNT); switch (group) { using enum Group_; case wall: return { size.x(), size.z() }; case top: case side: return { depth, size.z() }; case corner_L: return { half_tile, size.z() }; case corner_R: return { size.x() - half_tile, size.z() }; default: fm_assert(false); } } wall_atlas::wall_atlas(wall_atlas_def def, String path, const ImageView2D& img) : _dir_array{std::move(def.direction_array)}, _frame_array{std::move(def.frames)}, _info{std::move(def.header)}, _path{std::move(path)}, _image_size{get_image_size(img)}, _direction_map{def.direction_map} { fm_soft_assert(!_frame_array.empty()); { const auto frame_count = _frame_array.size(); bool found = false; for (auto [dir_name, dir] : wall_atlas::directions) { const auto* D = direction((size_t)dir); fm_soft_assert(def.direction_mask[(size_t)dir] == !!D); if (!D) continue; for (auto [group_name, gmemb, gr] : Direction::groups) { const auto& G = D->*gmemb; fm_soft_assert(!G.is_defined == !G.count); fm_soft_assert(G.is_defined == (G.index != (uint32_t)-1)); if (!G.is_defined) continue; found = true; fm_soft_assert(G.index < frame_count && G.index + G.count <= frame_count); const auto size = expected_size(_info.depth, gr); for (const auto& frame : ArrayView { &_frame_array[G.index], G.count }) { fm_soft_assert(frame.size == size); fm_soft_assert(frame.offset + frame.size <= _image_size); } } } if (!found) [[unlikely]] fm_throw("wall_atlas '{}' is empty!"_cf, _path); } _texture.setLabel(_path) .setWrapping(GL::SamplerWrapping::ClampToEdge) .setMagnificationFilter(GL::SamplerFilter::Nearest) .setMinificationFilter(GL::SamplerFilter::Linear) .setMaxAnisotropy(1) // todo? .setBorderColor(Color4{1, 0, 0, 1}) .setStorage(1, GL::textureFormat(img.format()), img.size()) .setSubImage(0, {}, img); } auto wall_atlas::get_Direction(Direction_ num) const -> Direction* { fm_debug_assert(num < Direction_::COUNT); if (auto DAI = _direction_map[(uint8_t)num]) return const_cast(&_dir_array[DAI.val]); else [[unlikely]] return {}; } auto wall_atlas::frames(const Group& group) const -> ArrayView { if (_frame_array.empty()) [[unlikely]] return {}; const auto size = _frame_array.size(); (void)size; const auto index = group.index, count = group.count; fm_assert(index < size && index <= index + count && index + count <= size); return { &_frame_array[index], count }; } auto wall_atlas::frames(Direction_ dir, Group_ gr) const -> ArrayView { const auto* D = get_Direction(dir); if (!D) [[unlikely]] fm_throw("no such direction: {}"_cf, (int)dir); const auto* G = group(*D, gr); if (!G) [[unlikely]] fm_throw("no such group {} for direction {}"_cf, (int)gr, (int)dir); return { _frame_array.data() + G->index, G->count }; } auto wall_atlas::group(Direction_ dir, Group_ gr) const -> const Group* { return group((size_t)dir, (size_t)gr); } auto wall_atlas::group(size_t dir, Group_ gr) const -> const Group* { return group(dir, (size_t)gr); } auto wall_atlas::group(size_t dir, size_t group) const -> const Group* { fm_assert(group < Group_COUNT); const auto* const set_ = direction(dir); if (!set_) return {}; const auto& set = *set_; const auto memfn = set.groups[group].member; const Group& ret = set.*memfn; #if 0 if (ret.is_empty()) return {}; #endif return &ret; } auto wall_atlas::group(const Direction& dir, Group_ tag) const -> const Group* { fm_assert(tag < Group_::COUNT); const auto memfn = dir.groups[(size_t)tag].member; const Group& ret = dir.*memfn; if (!ret.is_defined) return {}; #if 0 if (ret.is_empty()) return {}; #endif return &ret; } auto wall_atlas::direction(size_t dir) const -> const Direction* { return get_Direction(Direction_(dir)); } auto wall_atlas::direction(Direction_ dir) const -> const Direction* { return get_Direction(dir); } auto wall_atlas::calc_direction(Direction_ dir) const -> const Direction& { if (auto dai = _direction_map[(size_t)dir]) [[likely]] return _dir_array[dai.val]; CORRADE_ASSUME(dir < Direction_::COUNT); switch (dir) { case Direction_::N: if (auto dai = _direction_map[(size_t)Direction_::W]) return _dir_array[dai.val]; break; case Direction_::W: if (auto dai = _direction_map[(size_t)Direction_::N]) return _dir_array[dai.val]; break; case Direction_::COUNT: std::unreachable(); break; } fm_abort("wall_atlas: can't find direction '%d'", (int)dir); } uint8_t wall_atlas::direction_count() const { return (uint8_t)_dir_array.size(); } auto wall_atlas::raw_frame_array() const -> ArrayView { return _frame_array; } GL::Texture2D& wall_atlas::texture() { fm_debug_assert(_texture.id()); return _texture; } Vector2ui wall_atlas::image_size() const { return _image_size; } size_t wall_atlas::enum_to_index(enum rotation r) { static_assert(rotation_COUNT == rotation{8}); fm_debug_assert(r < rotation_COUNT); auto x = uint8_t(r); x >>= 1; return x; } } // namespace floormat namespace floormat::Wall { const Group& Direction::group(Group_ i) const { return const_cast(*this).group((size_t)i); } const Group& Direction::group(size_t i) const { return const_cast(*this).group(i); } Group& Direction::group(Group_ i) { return group((size_t)i); } Group& Direction::group(size_t i) { fm_assert(i < Group_COUNT); auto ptr = groups[i].member; return this->*ptr; } bool Frame::operator==(const Frame&) const noexcept = default; bool Direction::operator==(const Direction&) const noexcept = default; bool Info::operator==(const Info&) const noexcept = default; bool DirArrayIndex::operator==(const DirArrayIndex&) const noexcept = default; #if 1 bool Group::operator==(const Group&) const noexcept = default; #else bool Group::operator==(const Group& other) const noexcept { bool ret = index == other.index && count == other.count && pixel_size == other.pixel_size && mirrored == other.mirrored && default_tint == other.default_tint; if (!ret) return ret; constexpr auto eps = 1e-5f; if (auto diff = Math::abs(Vector4(tint_mult) - Vector4(other.tint_mult)).sum(); diff > eps) return false; if (auto diff = Math::abs(Vector3(tint_add) - Vector3(other.tint_add)).sum(); diff > eps) return false; return true; } #endif } // namespace floormat::Wall