#include "world.hpp" #include "chunk.hpp" #include "object.hpp" #include "compat/int-hash.hpp" #include "compat/exception.hpp" using namespace floormat; size_t world::object_id_hasher::operator()(object_id id) const noexcept { return int_hash(id); } size_t world::chunk_coords_hasher::operator()(const chunk_coords_& coord) const noexcept { uint64_t x = 0; x |= uint64_t((uint16_t)coord.x) << 0; x |= uint64_t((uint16_t)coord.y) << 16; x |= uint64_t( (uint8_t)coord.z) << 32; return int_hash(x); } namespace floormat { world::world(world&& w) noexcept = default; world::world(std::unordered_map&& chunks) : world{std::max(initial_capacity, size_t(1/max_load_factor * 2 * chunks.size()))} { for (auto&& [coord, c] : chunks) operator[](coord) = std::move(c); } world& world::operator=(world&& w) noexcept { if (&w != this) [[likely]] { fm_assert(!w._teardown); fm_assert(!_teardown); _last_collection = w._last_collection; _collect_every = w._collect_every; _unique_id = std::move(w._unique_id); fm_assert(_unique_id); fm_debug_assert(w._unique_id == nullptr); _last_chunk = {}; _chunks = std::move(w._chunks); _objects = std::move(w._objects); _object_counter = w._object_counter; _current_frame = w._current_frame; w._object_counter = 0; for (auto& [id, c] : _chunks) c._world = this; } return *this; } world::world() : world{initial_capacity} { } world::~world() noexcept { _teardown = true; for (auto& [k, v] : _chunks) { v._teardown = true; v.mark_scenery_modified(); v.mark_passability_modified(); _last_chunk = {}; v._objects.clear(); } _last_chunk = {}; _chunks.clear(); _objects.clear(); } world::world(size_t capacity) : _chunks{capacity} { _chunks.max_load_factor(max_load_factor); _chunks.reserve(initial_capacity); _objects.max_load_factor(max_load_factor); _objects.reserve(initial_capacity); } chunk& world::operator[](chunk_coords_ coord) noexcept { fm_debug_assert(coord.z >= chunk_z_min && coord.z <= chunk_z_max); auto& [c, coord2] = _last_chunk; if (coord != coord2) c = &_chunks.try_emplace(coord, *this, coord).first->second; coord2 = coord; return *c; } auto world::operator[](global_coords pt) noexcept -> pair { auto& c = operator[](pt.chunk3()); return { c, c[pt.local()] }; } chunk* world::at(chunk_coords_ c) noexcept { auto it = _chunks.find(c); if (it != _chunks.end()) return &it->second; else return nullptr; } bool world::contains(chunk_coords_ c) const noexcept { return _chunks.find(c) != _chunks.cend(); } void world::clear() { fm_assert(!_teardown); _last_collection = 0; _chunks.clear(); _chunks.rehash(initial_capacity); _objects.clear(); _objects.rehash(initial_capacity); _collect_every = initial_collect_every; _object_counter = object_counter_init; auto& [c, pos] = _last_chunk; c = nullptr; pos = chunk_tuple::invalid_coords; } void world::maybe_collect() { if (_chunks.size() > _last_collection + _collect_every) collect(); } void world::collect(bool force) { const auto len0 = _chunks.size(); for (auto it = _chunks.begin(); it != _chunks.end(); (void)0) { const auto& [_, c] = *it; if (c.empty(force)) it = _chunks.erase(it); else ++it; } _last_collection = _chunks.size(); auto& [c, pos] = _last_chunk; c = nullptr; pos = chunk_tuple::invalid_coords; const auto len = len0 - _chunks.size(); if (len) fm_debug("world: collected %zu/%zu chunks", len, len0); } void world::do_make_object(const std::shared_ptr& e, global_coords pos, bool sorted) { fm_assert(e->id > 0); fm_debug_assert(_unique_id && e->c->world()._unique_id == _unique_id); fm_assert(!_objects.contains(e->id)); fm_assert(e->type() != object_type::none); const_cast(e->coord) = pos; _objects[e->id] = e; if (sorted) e->c->add_object(e); else e->c->add_object_unsorted(e); } void world::do_kill_object(object_id id) { fm_debug_assert(id > 0); auto cnt = _objects.erase(id); fm_debug_assert(cnt > 0); } std::shared_ptr world::find_object_(object_id id) { auto it = _objects.find(id); auto ret = it == _objects.end() ? nullptr : it->second.lock(); fm_debug_assert(!ret || &ret->c->world() == this); return ret; } void world::set_object_counter(object_id value) { fm_assert(value >= _object_counter); _object_counter = value; } void world::throw_on_wrong_object_type(object_id id, object_type actual, object_type expected) { fm_throw("object '{}' has wrong object type '{}', should be '{}'"_cf, id, (size_t)actual, (size_t)expected); } auto world::neighbors(chunk_coords_ coord) -> std::array { std::array ret; for (auto i = 0uz; const auto& x : neighbor_offsets) { auto ch = coord + x; ret[i++] = { at(ch), ch }; } return ret; } } // namespace floormat