#include "app.hpp" #include "compat/assert.hpp" #include "compat/function2.hpp" #include "loader/loader.hpp" #include "loader/wall-cell.hpp" #include "src/world.hpp" #include "src/scenery-proto.hpp" #include "src/search-bbox.hpp" #include "src/search-constants.hpp" #include namespace floormat { using namespace floormat::Search; using Search::bbox; namespace { constexpr bbox get_value(Vector2i sz, Vector2ui div, rotation r) { const int offset_W = iTILE_SIZE2.x()/(int)div.x(), offset_N = iTILE_SIZE2.y()/(int)div.y(); const auto rʹ = (uint8_t)r; CORRADE_ASSUME(rʹ <= (uint8_t)rotation_COUNT); switch (rʹ) { case (uint8_t)rotation::N: { auto min_N = Vector2i(-sz.x()/2, -offset_N - sz.y()/2 ); auto max_N = Vector2i(min_N.x() + sz.x(), sz.y() - sz.y()/2 ); return {min_N, max_N}; } case (uint8_t)rotation::S: { auto min_S = Vector2i(-sz.x()/2, -sz.y() ); auto max_S = Vector2i(min_S.x() + sz.x(), offset_N + sz.y() - sz.y()/2 ); return {min_S, max_S}; } case (uint8_t)rotation::W: { auto min_W = Vector2i(-offset_W - sz.x()/2, -sz.y()/2 ); auto max_W = Vector2i(sz.x() - sz.x()/2, min_W.y() + sz.y() ); return {min_W, max_W}; } case (uint8_t)rotation::E: { auto min_E = Vector2i(-sz.x()/2, -sz.y()/2 ); auto max_E = Vector2i(offset_W + sz.x() - sz.x()/2, min_E.y() + sz.y() ); return {min_E, max_E}; } case (uint8_t)rotation_COUNT: { auto min_C = Vector2i(-sz.x()/2, -sz.y()/2 ); auto max_C = min_C + Vector2i(sz); return {min_C, max_C}; } default: fm_abort("wrong 4-way rotation enum '%d'", (int)r); } } #ifdef _MSC_VER #pragma warning(push) #pragma warning(disable : 4189) #endif constexpr bool test_offsets() { constexpr auto sz = Vector2i(min_size); constexpr Vector2i shift = Vector2i(0, 0) * iTILE_SIZE2 + Vector2i(0, 0); [[maybe_unused]] constexpr auto N = get_value(sz, {1,1}, rotation::N); [[maybe_unused]] constexpr auto min_N = N.min + shift, max_N = N.max + shift; [[maybe_unused]] constexpr auto N_min_x = min_N.x(), N_min_y = min_N.y(); [[maybe_unused]] constexpr auto N_max_x = max_N.x(), N_max_y = max_N.y(); [[maybe_unused]] constexpr auto E = get_value(sz, {1,1}, rotation::E); [[maybe_unused]] constexpr auto min_E = E.min + shift, max_E = E.max + shift; [[maybe_unused]] constexpr auto E_min_x = min_E.x(), E_min_y = min_E.y(); [[maybe_unused]] constexpr auto E_max_x = max_E.x(), E_max_y = max_E.y(); [[maybe_unused]] constexpr auto S = get_value(sz, {1,1}, rotation::S); [[maybe_unused]] constexpr auto min_S = S.min + shift, max_S = S.max + shift; [[maybe_unused]] constexpr auto S_min_x = min_S.x(), S_min_y = min_S.y(); [[maybe_unused]] constexpr auto S_max_x = max_S.x(), S_max_y = max_S.y(); [[maybe_unused]] constexpr auto W = get_value(sz, {1,1}, rotation::W); [[maybe_unused]] constexpr auto min_W = W.min + shift, max_W = W.max + shift; [[maybe_unused]] constexpr auto W_min_x = min_W.x(), W_min_y = min_W.y(); [[maybe_unused]] constexpr auto W_max_x = max_W.x(), W_max_y = max_W.y(); return true; } #ifdef _MSC_VER #pragma warning(pop) #endif constexpr bool test_offsets2() { using enum rotation; constexpr auto tile_start = iTILE_SIZE2/-2; constexpr auto sz = Vector2i(8, 16); { constexpr auto bb = get_value(sz, Vector2ui(div_factor), N); constexpr auto min = tile_start + bb.min, max = tile_start + Vector2i(bb.max); static_assert(min.x() == -32 - sz.x()/2); static_assert(max.x() == -32 + sz.x()/2); static_assert(min.y() == -48 - sz.y()/2); static_assert(max.y() == -32 + sz.y()/2); } { constexpr auto bb = get_value(sz, Vector2ui(div_factor), W); constexpr auto min = tile_start + bb.min, max = tile_start + bb.max; static_assert(min.x() == -32 - 16 - sz.x()/2); static_assert(max.x() == -32 + sz.x()/2); static_assert(min.y() == -32 - sz.y()/2); static_assert(max.y() == -32 + sz.y()/2); } return true; } struct neighbors final { std::array data; uint8_t size = 0; }; auto neighbor_tile_bbox(Vector2i coord, Vector2i own_size, Vector2ui div, rotation r) -> bbox { own_size = Math::max(own_size, Vector2i(min_size)); const auto shift = coord * iTILE_SIZE2; auto [min, max] = get_value(own_size, div, r); return { Vector2(min + shift), Vector2(max + shift) }; } auto neighbor_tiles(world& w, global_coords coord, Vector2i size, object_id own_id, const pred& p) -> neighbors { auto ch = chunk_coords_{ coord.chunk(), coord.z() }; auto pos = Vector2i(coord.local()); size = Math::max(size, div_size); neighbors ns; using enum rotation; constexpr struct { Vector2i off; rotation r = {}; } nbs[] = { { { 0, -1 }, N }, { { 1, 0 }, E }, { { 0, 1 }, S }, { { -1, 0 }, W }, }; for (auto [off, r] : nbs) { auto [min, max] = neighbor_tile_bbox(pos, size, { 1, 1 }, r); if (path_search::is_passable(w, ch, {min, max}, own_id, p)) ns.data[ns.size++] = { coord + off, {} }; } return ns; } void test_bbox() { static constexpr auto is_passable_1 = [](chunk& c, bbox bb) { return path_search::is_passable_1(c, bb.min, bb.max, (object_id)-1); }; static constexpr auto is_passable = [](world& w, chunk_coords_ ch, bbox bb) { return path_search::is_passable(w, ch, bb, (object_id)-1); }; static constexpr auto bbox = [](Vector2i coord, rotation r) { return neighbor_tile_bbox(coord, {}, { 1, 1 }, r); }; constexpr auto neighbors = [](world& w, chunk_coords_ ch, Vector2i pos) { return neighbor_tiles(w, { ch, pos }, {}, (object_id)-1, never_continue()); }; const auto wall = loader.invalid_wall_atlas().atlas; const auto table = loader.scenery("table1"); { constexpr auto coord1 = chunk_coords_{10, 11, 0}, coord2 = chunk_coords_{10, 12, 0}; constexpr auto _15 = TILE_MAX_DIM-1; using enum rotation; { auto w = world(); [[maybe_unused]] auto& c12 = w[coord2]; [[maybe_unused]] auto& c11 = w[coord1]; c12[{0, 0}].wall_north() = { wall, 0}; fm_assert( !is_passable_1(c12, bbox({}, N)) ); fm_assert( is_passable_1(c12, bbox({}, E)) ); //fm_assert( is_passable_1(c12, bbox({}, S)) ); fm_assert( is_passable_1(c12, bbox({}, W)) ); fm_assert( is_passable(w, coord1, bbox({0, _15}, N)) ); fm_assert( is_passable(w, coord1, bbox({0, _15}, E)) ); fm_assert( !is_passable(w, coord1, bbox({0, _15}, S)) ); fm_assert( is_passable(w, coord1, bbox({0, _15}, W)) ); } } { using enum rotation; constexpr auto C = rotation_COUNT; constexpr auto ch = chunk_coords_{21, 22, 0}; auto w = world(); auto& c = w[ch]; c[{8, 7}].wall_north() = { wall,0}; c[{8, 9}].wall_north() = { wall,0}; fm_assert( is_passable_1(c, bbox({8, 6}, N)) ); fm_assert( !is_passable_1(c, bbox({8, 6}, S)) ); fm_assert( !is_passable_1(c, bbox({8, 7}, N)) ); fm_assert( is_passable_1(c, bbox({8, 8}, N)) ); fm_assert( is_passable_1(c, bbox({8, 8}, E)) ); fm_assert( !is_passable_1(c, bbox({8, 8}, S)) ); fm_assert( is_passable_1(c, bbox({8, 8}, W)) ); fm_assert(neighbors(w, ch, {8, 8}).size == 3); c[{8, 8}].wall_north() = { wall,0}; c.mark_passability_modified(); fm_assert( is_passable_1(c, bbox({8, 8}, C)) ); fm_assert( !is_passable_1(c, bbox({8, 7}, S)) ); fm_assert( !is_passable_1(c, bbox({8, 8}, N)) ); fm_assert( is_passable_1(c, bbox({8, 8}, E)) ); fm_assert( !is_passable_1(c, bbox({8, 8}, S)) ); fm_assert( is_passable_1(c, bbox({8, 8}, W)) ); fm_assert(neighbors(w, ch, {8, 8}).size == 2); } { using enum rotation; constexpr auto ch = chunk_coords_{0, 0, 0}; auto w = world(); auto& c = test_app::make_test_chunk(w, ch); constexpr auto is_passable_NESW = [](chunk& c, Vector2i coord, std::array dirs) { fm_assert(is_passable_1(c, bbox(coord, N)) == dirs[0]); fm_assert(is_passable_1(c, bbox(coord, E)) == dirs[1]); //fm_assert(is_passable_1(c, bbox(coord, S)) == dirs[2]); fm_assert(is_passable_1(c, bbox(coord, W)) == dirs[3]); }; is_passable_NESW(c, {8, 8}, { false, false, false, false }); is_passable_NESW(c, {8, 9}, { false, true, true, true }); is_passable_NESW(c, {2, 4}, { true, false, true, true }); is_passable_NESW(c, {4, 4}, { true, true, true, false }); fm_assert(neighbors(w, ch, {8, 8}).size == 0); //fm_assert(neighbors(w, ch, {8, 9}).size == 3); fm_assert(neighbors(w, ch, {8, 9}).size >= 2); fm_assert(neighbors(w, ch, {2, 4}).size == 3); fm_assert(neighbors(w, ch, {4, 4}).size == 3); } fm_assert(test_offsets2()); fm_assert(test_offsets()); #if 0 { constexpr auto ch = chunk_coords_{}; auto w = world(); auto& c = w[ch]; constexpr size_t K = 8; const auto wall = tile_image_proto{metal2, 0}; c[{0, 0 }].wall_north() = wall; c[{0, 0 }].wall_west() = wall; c[{K, K }].wall_north() = { metal2, 0 }; c[{K, K }].wall_west() = { metal2, 0 }; c[{K, K+1}].wall_north() = { metal2, 0 }; c[{K+1, K }].wall_west() = { metal2, 0 }; path_search search; search.ensure_allocated({}, {}); search.fill_cache_(w, {0, 0, 0}, {}, {}); constexpr auto check_N = [&](path_search& search, chunk_coords ch, local_coords tile, Vector2i subdiv) { auto c = search.cache_chunk_index(ch); auto t = search.cache_tile_index(tile, subdiv); return search.cache.array[c].can_go_north[t]; }; constexpr auto check_W = [&](path_search& search, chunk_coords ch, local_coords tile, Vector2i subdiv) { auto c = search.cache_chunk_index(ch); auto t = search.cache_tile_index(tile, subdiv); return search.cache.array[c].can_go_west[t]; }; static_assert(div == 4); constexpr Vector2i s00 = {0,0}, s01 = {0,2}, s10 = {2,0}, s11 = {2,2}, s22 = {3,3}; fm_assert( !check_N(search, {}, { 0, 0}, s10 )); fm_assert( !check_W(search, {}, { 0, 0}, s01 )); fm_assert( check_N(search, {}, { 0, 1}, s10 )); fm_assert( check_W(search, {}, { 1, 0}, s01 )); fm_assert( !check_N(search, {}, { 0, 1}, s00 )); fm_assert( !check_W(search, {}, { 1, 0}, s00 )); fm_assert( check_W(search, {}, {K-1, K }, s01 )); fm_assert( check_N(search, {}, {K-1, K }, s10 )); fm_assert( check_W(search, {}, {K, K-1}, s01 )); fm_assert( check_N(search, {}, {K, K-1}, s10 )); fm_assert( check_W(search, {}, {K-1, K }, s22 )); fm_assert( check_N(search, {}, {K-1, K }, s22 )); fm_assert( check_W(search, {}, {K, K-1}, s22 )); fm_assert( check_N(search, {}, {K, K-1}, s22 )); fm_assert( !check_N(search, {}, {K, K }, s10 )); fm_assert( !check_W(search, {}, {K, K }, s01 )); fm_assert( check_N(search, {}, {K, K }, s11 )); fm_assert( check_W(search, {}, {K, K }, s11 )); fm_assert( !check_W(search, {}, {K+1, K }, s01 )); fm_assert( check_N(search, {}, {K+1, K }, s10 )); fm_assert( !check_N(search, {}, {K, K+1}, s10 )); fm_assert( check_W(search, {}, {K, K+1}, s01 )); fm_assert( check_N(search, {}, {K+2, K }, s10 )); fm_assert( check_W(search, {}, {K+2, K }, s01 )); fm_assert( check_N(search, {}, {K, K+2}, s10 )); fm_assert( check_W(search, {}, {K, K+2}, s01 )); fm_assert( check_N(search, {}, {K+1, K+2 }, s00 )); fm_assert( check_N(search, {}, {K+1, K+2 }, s10 )); fm_assert( check_W(search, {}, {K+1, K+2 }, s00 )); fm_assert( check_N(search, {}, {K+2, K+2 }, s00 )); fm_assert( check_W(search, {}, {K+2, K+2 }, s00 )); } #endif } } // namespace void test_app::test_astar() { test_bbox(); } } // namespace floormat