#include "app.hpp" #include "src/world.hpp" #include "loader/loader.hpp" #include "src/scenery.hpp" #include "src/critter.hpp" #include "src/light.hpp" #include "src/ground-atlas.hpp" #include "src/anim-atlas.hpp" #include "src/tile-iterator.hpp" #include namespace floormat { namespace Path = Corrade::Utility::Path; chunk& test_app::make_test_chunk(world& w, chunk_coords_ ch) { chunk& c = w[ch]; c.mark_modified(); auto metal2 = loader.wall_atlas("empty", false); auto tiles = loader.ground_atlas("tiles", { 8, 5 }, pass_mode::pass); constexpr auto N = TILE_MAX_DIM; for (auto [x, k, pt] : c) x.ground() = { tiles, variant_t(k % tiles->num_tiles()) }; auto door = loader.scenery("door1"), table = loader.scenery("table1"), control_panel = loader.scenery("control panel (wall) 1"); control_panel.r = rotation::W; constexpr auto K = N/2; c[{K, K }].wall_north() = { metal2, 0 }; c[{K, K }].wall_west() = { metal2, 0 }; c[{K, K+1}].wall_north() = { metal2, 0 }; c[{K+1, K }].wall_west() = { metal2, 0 }; w.make_object(w.make_id(), {ch, {3, 4}}, table); w.make_object(w.make_id(), {ch, {K, K+1}}, control_panel); { auto& e = *w.make_object(w.make_id(), {ch, {K+3, K+1}}, door); auto i = e.index(); e.activate(i); e.update(i, 1.f/60); fm_assert(e.active); fm_assert(e.frame != 0 && e.frame != e.atlas->info().nframes - 1); } return c; } namespace { void assert_chunks_equal(const chunk& a, const chunk& b) { fm_assert(a.objects().size() == b.objects().size()); for (auto i = 0uz; i < TILE_COUNT; i++) { const auto &a1 = a[i], &b1 = b[i]; fm_assert(a1 == b1); } for (auto i = 0uz; i < a.objects().size(); i++) { const auto& ae = *a.objects()[i]; const auto& be = *b.objects()[i]; fm_assert(ae.type() == be.type()); switch (ae.type()) { case object_type::critter: { const auto& e1 = static_cast(ae); const auto& e2 = static_cast(be); const auto p1 =critter_proto(e1), p2 =critter_proto(e2); fm_assert(p1 == p2); break; } case object_type::scenery: { const auto& e1 = static_cast(ae); const auto& e2 = static_cast(be); const auto p1 = scenery_proto(e1), p2 = scenery_proto(e2); fm_assert(p1 == p2); break; } case object_type::light: { const auto& e1 = static_cast(ae); const auto& e2 = static_cast(be); const auto p1 = light_proto(e1), p2 = light_proto(e2); fm_assert(p1 == p2); break; } default: fm_abort("invalid object type '%d'", (int)ae.type()); } } } void test_serializer(StringView input, StringView tmp) { if (Path::exists(tmp)) Path::remove(tmp); chunk_coords_ coord{}; world w; if (input) w = world::deserialize(input); else { coord = {1, 1, 0}; w = world(); test_app::make_test_chunk(w, coord); } w.serialize(tmp); auto w2 = world::deserialize(tmp); auto& c2 = w2[coord]; assert_chunks_equal(w[coord], c2); } } // namespace void test_app::test_serializer_1() { fm_assert(Path::exists(Path::join(loader.TEMP_PATH, "CMakeCache.txt"))); const auto tmp_filename = Path::join(loader.TEMP_PATH, "test/test-serializer1.dat"_s); test_serializer({}, tmp_filename); } void test_app::test_serializer_2() { fm_assert(Path::exists(Path::join(loader.TEMP_PATH, "CMakeCache.txt"))); const auto tmp_filename = Path::join(loader.TEMP_PATH, "test/test-serializer2.dat"_s); const auto dir = Path::join(loader.TEMP_PATH, "test/save/"_s); using LF = Path::ListFlag; auto files = Path::list(dir, LF::SkipDirectories|LF::SkipSpecial|LF::SkipDotAndDotDot); fm_assert(files); for (const StringView file : *files) { fm_assert(file.hasSuffix(".dat"_s)); auto path = Path::join(dir, file); test_serializer(path, tmp_filename); } } } // namespace floormat