#include "app.hpp" #include "compat/assert.hpp" #include "src/tile-defs.hpp" #include "src/wall-atlas.hpp" #include "loader/loader.hpp" #include "loader/wall-info.hpp" namespace floormat { void test_app::test_wall_atlas2() { using enum Wall::Direction_; static constexpr auto name = "concrete1"_s; auto& a = *loader.wall_atlas(name, false); fm_assert(a.name() == name); fm_assert(a.info().depth == 20); fm_assert(a.raw_frame_array().size() >= 3); fm_assert(!a.direction(W)); fm_assert(a.direction(N)); fm_assert(&a.calc_direction(W) == a.direction(N)); fm_assert(&a.calc_direction(N) == a.direction(N)); fm_assert(a.frames(N, Wall::Group_::wall).size() >= 3); fm_assert(a.group(N, Wall::Group_::top)->is_defined); fm_assert(a.frames(N, Wall::Group_::wall)[0].size == Vector2ui(Vector2i{iTILE_SIZE.x(), iTILE_SIZE.z()})); } } // namespace floormat