#pragma once #include #include #include #include #include namespace Magnum::Examples { struct tile_shader : GL::AbstractShaderProgram { typedef GL::Attribute<0, Vector3> Position; typedef GL::Attribute<1, Vector2> TextureCoordinates; explicit tile_shader(); Vector2 scale() const { return scale_; } tile_shader& set_scale(const Vector2& scale); Vector2 camera_offset() const { return camera_offset_; } tile_shader& set_camera_offset(Vector2 camera_offset); static Vector2 project(Vector3 pt); tile_shader& bindTexture(GL::Texture2D& texture); private: Vector2 scale_, camera_offset_; enum { TextureUnit = 0 }; enum { ScaleUniform = 0, OffsetUniform = 3, }; }; } // namespace Magnum::Examples