#pragma once #include #include #include #include #include namespace Magnum::Examples { struct tile_shader : GL::AbstractShaderProgram { typedef GL::Attribute<0, Vector3> Position; typedef GL::Attribute<1, Vector2> TextureCoordinates; explicit tile_shader(); tile_shader& set_projection(const Math::Matrix4& mat, float y_scale); tile_shader& bindTexture(GL::Texture2D& texture); private: enum: Int { TextureUnit = 0 }; Int _projection_uniform, _y_scale_uniform; }; } // namespace Magnum::Examples