#include "wall-mesh.hpp" #include "tile-atlas.hpp" #include "shaders/tile-shader.hpp" #include "chunk.hpp" #include namespace Magnum::Examples { wall_mesh::wall_mesh() { _mesh.setCount((int)(_index_data.size() * _index_data[0].size())) .addVertexBuffer(_vertex_buffer, 0, tile_shader::TextureCoordinates{}, tile_shader::Position{}) .setIndexBuffer(_index_buffer, 0, GL::MeshIndexType::UnsignedShort); CORRADE_INTERNAL_ASSERT(_mesh.isIndexed()); } void wall_mesh::add_wall(vertex_array& data, texture_array& textures, std::size_t& pos_, tile_image& img, const position_array& positions) { const auto pos = pos_++; CORRADE_INTERNAL_ASSERT(pos < data.size()); auto texcoords = img.atlas->texcoords_for_id(img.variant); for (std::size_t i = 0; i < 4; i++) { data[pos][i] = { texcoords[i], positions[i] }; textures[pos] = &img.atlas->texture(); } } void wall_mesh::maybe_add_tile(vertex_array& data, texture_array& textures, std::size_t& pos, tile& x, local_coords pt) { constexpr float X = TILE_SIZE[0], Y = TILE_SIZE[1], Z = TILE_SIZE[2]; constexpr Vector3 size = {X, Y, Z}; Vector3 center{(float)(X*pt.x), (float)(Y*pt.y), 0}; if (auto& wall = x.wall_north; wall.atlas) add_wall(data, textures, pos, wall, tile_atlas::wall_quad_N(center, size)); if (auto& wall = x.wall_west; wall.atlas) add_wall(data, textures, pos, wall, tile_atlas::wall_quad_W(center, size)); } void wall_mesh::draw(tile_shader& shader, chunk& c) { texture_array textures = {}; std::size_t pos = 0; { vertex_array data; c.foreach_tile([&](tile& x, std::size_t, local_coords pt) { maybe_add_tile(data, textures, pos, x, pt); }); _vertex_buffer.setSubData(0, Containers::arrayView(data.data(), pos)); } const GL::Texture2D* last_texture = nullptr; Magnum::GL::MeshView mesh{_mesh}; mesh.setCount(quad_index_count); for (std::size_t i = 0; i < pos; i++) { auto* const tex = textures[i]; CORRADE_INTERNAL_ASSERT(tex != nullptr); mesh.setIndexRange((int)(i*quad_index_count), 0, quad_index_count*COUNT - 1); if (tex != last_texture) tex->bind(0); last_texture = tex; } shader.draw(mesh); } decltype(wall_mesh::_index_data) wall_mesh::make_index_array() { std::array, COUNT> array = {}; for (std::size_t i = 0; i < std::size(array); i++) array[i] = tile_atlas::indices(i); return array; } const auto wall_mesh::_index_data = wall_mesh::make_index_array(); } // namespace Magnum::Examples