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#pragma once
#include "local-coords.hpp"
#include "scenery.hpp"
#include <array>
#include <Corrade/Containers/ArrayViewStl.h>
#include <Magnum/Magnum.h>
#include <Magnum/Math/Vector2.h>
#include <Magnum/Math/Vector3.h>
#include <Magnum/GL/Mesh.h>
#include <Magnum/GL/Buffer.h>
namespace floormat::Serialize { struct anim_frame; }
namespace floormat {
struct tile_shader;
struct anim_atlas;
using anim_frame = Serialize::anim_frame;
struct anim_mesh final
{
anim_mesh();
void draw(tile_shader& shader, const anim_atlas& atlas, rotation r, std::size_t frame, local_coords xy);
private:
struct vertex_data final {
Vector3 position;
Vector2 texcoords;
float depth = -1;
};
using quad_data = std::array<vertex_data, 4>;
static std::array<UnsignedShort, 6> make_index_array();
GL::Mesh _mesh;
GL::Buffer _vertex_buffer{quad_data{}, Magnum::GL::BufferUsage::DynamicDraw},
_index_buffer{make_index_array()};
};
} // namespace floormat
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