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#include "quad-floor.hpp"
#include "wireframe.hpp"
#include <array>
#include <Magnum/GL/Renderer.h>
namespace floormat::wireframe {
auto quad_floor::make_vertex_array() const -> vertex_array
{
const float x = size[0]*.5f, y = size[1]*.5f;
const auto cx = center[0], cy = center[1], cz = center[2];
return {{
{ -x + cx, -y + cy, cz },
{ x + cx, -y + cy, cz },
{ x + cx, y + cy, cz },
{ -x + cx, y + cy, cz },
}};
}
quad_floor::quad_floor(Vector3 center, Vector2 size, float line_width) :
center(center), size(size), line_width{line_width}
{}
void quad_floor::on_draw() const
{
mesh_base::set_line_width(line_width);
}
} // namespace floormat::wireframe
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