blob: 89d3d3acf1407d9345ff6f9c9dc5ffbc13a905a6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|
#pragma once
namespace floormat {
struct tile_shader;
struct chunk;
struct wall_mesh
{
wall_mesh();
void draw(tile_shader& shader, chunk& c);
};
} // namespace floormat
|