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#pragma once
#include "tile-defs.hpp"
#include <array>
#include <utility>
#include <Corrade/Containers/ArrayViewStl.h>
#include <Magnum/Math/Vector2.h>
#include <Magnum/GL/Buffer.h>
#include <Magnum/GL/Mesh.h>
#include "Magnum/GL/RectangleTexture.h"
namespace Magnum::Examples {
struct tile_shader;
namespace wireframe
{
template<typename T>
concept traits = requires (const T& x) {
{T::num_vertices} -> std::convertible_to<std::size_t>;
{x.primitive} -> std::convertible_to<GL::MeshPrimitive>;
{x.make_vertex_array() } -> std::convertible_to<Containers::ArrayView<const void>>;
{x.on_draw()} -> std::same_as<void>;
};
struct mesh_base
{
static GL::RectangleTexture make_constant_texture();
GL::Buffer _vertex_buffer, _texcoords_buffer;
GL::RectangleTexture _texture = make_constant_texture();
GL::Mesh _mesh;
mesh_base(GL::MeshPrimitive primitive, std::size_t num_vertices);
void draw(tile_shader& shader);
};
} // namespace wireframe
template<wireframe::traits T>
struct wireframe_mesh final : private wireframe::mesh_base
{
wireframe_mesh();
void draw(tile_shader& shader, T traits);
};
template<wireframe::traits T>
wireframe_mesh<T>::wireframe_mesh() :
wireframe::mesh_base{T::primitive, T::num_vertices}
{}
template <wireframe::traits T> void wireframe_mesh<T>::draw(tile_shader& shader, T x)
{
_vertex_buffer.setData(x.make_vertex_array(), GL::BufferUsage::DynamicDraw);
mesh_base::draw(shader);
}
} // namespace Magnum::Examples
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