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#include "app.hpp"
#include "compat/assert.hpp"
#include "main/floormat-main.hpp"
#include "main/floormat.hpp"
#include "src/loader.hpp"
#include <Corrade/Utility/Arguments.h>
namespace floormat {
app::app() :
M{ floormat_main::create(*this, {})},
_dummy{M->register_debug_callback()},
_floor1{loader.tile_atlas("floor-tiles", {44, 4})},
_floor2{loader.tile_atlas("metal1", {2, 2})},
_wall1{loader.tile_atlas("wood2", {1, 1})},
_wall2{loader.tile_atlas("wood1", {1, 1})}
{
}
app::~app()
{
loader_::destroy();
}
int app::exec()
{
return M->exec();
}
static const char* const true_values[] = { "1", "true", "yes", "y", "Y", "on", "ON", };
static const char* const false_values[] = { "0", "false", "no", "n", "N", "off", "OFF", };
static const char* const maybe_values[] = { "maybe", "m", "M", "default", };
template<typename T, typename U>
static inline bool find_arg(const T& list, const U& value) {
return std::find_if(std::cbegin(list), std::cend(list),
[&](const auto& x) { return x == value; }) != std::cend(list);
}
static fm_tristate parse_tristate(StringView name, StringView str, fm_tristate def)
{
if (find_arg(true_values, str))
return fm_tristate::on;
else if (find_arg(false_values, str))
return fm_tristate::off;
else if (find_arg(maybe_values, str))
return fm_tristate::maybe;
fm_warn("invalid '%s' argument '%s': should be true, false or default", name.data(), str.data());
return def;
}
static bool parse_bool(StringView name, StringView str, bool def)
{
if (find_arg(true_values, str))
return true;
else if (find_arg(false_values, str))
return false;
fm_warn("invalid '%s' argument '%s': should be true or false", name.data(), str.data());
return def;
}
int app::run_from_argv(const int argc, const char* const* const argv)
{
fm_options opts;
{
Corrade::Utility::Arguments args{};
args.addOption("vsync", "default")
.addOption("gpu-validation", "true")
.parse(argc, argv);
opts.vsync = parse_tristate("--vsync", args.value<StringView>("vsync"), opts.vsync);
}
app application;
return application.exec();
}
} // namespace floormat
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