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#include "app.hpp"
#include "floormat/main.hpp"
#include "floormat/settings.hpp"
#include "shaders/tile.hpp"
#include <Magnum/GL/DebugOutput.h>
#include <Magnum/Math/Vector3.h>
namespace floormat {
void app::draw_cursor_tile()
{
constexpr float LINE_WIDTH = 2;
if (cursor.tile && !cursor.in_imgui)
{
const auto pos = *cursor.tile;
const auto draw = [&](auto& mesh, const auto& size) {
const auto pt = pos.to_signed();
const Vector3 center{Vector3i(pt[0], pt[1], 0) * iTILE_SIZE};
auto& shader = M->shader();
shader.set_tint({1, 0, 0, 1});
mesh.draw(shader, {center, size, LINE_WIDTH});
};
if (const auto* ed = _editor.current(); ed && ed->mode() == editor_mode::walls)
switch (ed->rotation())
{
case editor_wall_rotation::N: draw(_wireframe_wall_n, TILE_SIZE); break;
case editor_wall_rotation::W: draw(_wireframe_wall_w, TILE_SIZE); break;
}
else
draw(_wireframe_quad, TILE_SIZE2);
}
}
void app::draw_msaa()
{
draw_cursor_tile();
}
void app::draw()
{
render_menu();
}
} // namespace floormat
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