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#pragma once
namespace floormat {
enum class editor_mode : unsigned char {
none, floor, walls, scenery, vobj, tests,
};
enum class editor_wall_rotation : unsigned char {
N, W,
};
enum class editor_snap_mode : unsigned char {
none = 0,
horizontal = 1 << 0,
vertical = 1 << 1,
};
} // namespace floormat
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