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#include "app.hpp"
#include "compat/format.hpp"
#include "inspect.hpp"
#include "main/clickable.hpp"
#include "floormat/main.hpp"
#include "src/world.hpp"
#include "src/anim-atlas.hpp"
#include "imgui-raii.hpp"
#include "chunk.inl"
#include "loader/loader.hpp"
namespace floormat {
using namespace floormat::imgui;
void app::draw_inspector()
{
auto b = push_id("inspector");
auto& w = M->world();
constexpr auto max_inspectors = 4; // todo change later to 32
if (auto size = inspectors.size(); size > max_inspectors)
{
auto end = inspectors.begin() + (std::ptrdiff_t)size - max_inspectors;
inspectors.erase(inspectors.begin(), end);
}
const auto dpi = M->dpi_scale();
for (auto i = inspectors.size()-1; i != -1_uz; i--)
{
auto [ch, pos, target] = inspectors[i];
auto [c, t] = w[{ch, pos}];
auto s = t.scenery();
if (!s)
{
inspectors.erase(inspectors.begin() + (int)i);
continue;
}
char buf[128];
snformat(buf, "i-{}-{}x{}-{}x{}"_cf, (int)target, ch.x, ch.y, (int)pos.x, (int)pos.y);
auto b1 = push_id(buf);
ImGui::SetNextWindowSize({300*dpi[0], 0});
auto name = loader.strip_prefix(s.atlas->name());
snformat(buf, "{} ({}x{} -> {}x{})"_cf, name, ch.x, ch.y, (int)pos.x, (int)pos.y);
bool is_open = true;
if (auto b2 = begin_window(buf, &is_open))
c.with_scenery_update(s.index(), [&] { return entities::inspect_type(s); });
if (!is_open)
inspectors.erase(inspectors.begin() + (int)i);
}
}
} // namespace floormat
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