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#include "app.hpp"
#include "floormat/main.hpp"
#include "compat/format.hpp"
#include "src/world.hpp"
#include "src/anim-atlas.hpp"
#include "main/clickable.hpp"
#include "imgui-raii.hpp"
namespace floormat {
using namespace floormat::imgui;
bool popup_target::operator==(const popup_target&) const = default;
void app::init_imgui(Vector2i size)
{
if (!_imgui.context())
_imgui = ImGuiIntegration::Context(Vector2{size}, size, size);
else
_imgui.relayout(Vector2{size}, size, size);
}
void app::render_menu()
{
_imgui.drawFrame();
}
float app::draw_main_menu()
{
float main_menu_height = 0;
if (auto b = begin_main_menu())
{
ImGui::SetWindowFontScale(M->dpi_scale().min());
if (auto b = begin_menu("File"))
{
bool do_new = false, do_quickload = false, do_quit = false;
ImGui::MenuItem("New", nullptr, &do_new);
ImGui::Separator();
ImGui::MenuItem("Load quicksave", nullptr, &do_quickload);
ImGui::Separator();
ImGui::MenuItem("Quit", "Ctrl+Q", &do_quit);
if (do_new)
do_key(key_new_file, kmod_none);
else if (do_quickload)
do_key(key_quickload, kmod_none);
else if (do_quit)
do_key(key_quit, kmod_none);
}
if (auto b = begin_menu("Editor"))
{
auto mode = _editor.mode();
using m = editor_mode;
bool b_none = mode == m::none, b_floor = mode == m::floor, b_walls = mode == m::walls,
b_scenery = mode == m::scenery, b_collisions = _render_bboxes,
b_clickables = _render_clickables;
ImGui::SeparatorText("Mode");
if (ImGui::MenuItem("Select", "1", &b_none))
do_key(key_mode_none);
if (ImGui::MenuItem("Floor", "2", &b_floor))
do_key(key_mode_floor);
if (ImGui::MenuItem("Walls", "3", &b_walls))
do_key(key_mode_walls);
if (ImGui::MenuItem("Scenery", "4", &b_scenery))
do_key(key_mode_scenery);
ImGui::SeparatorText("View");
if (ImGui::MenuItem("Show collisions", "Alt+C", &b_collisions))
do_key(key_render_collision_boxes);
if (ImGui::MenuItem("Show clickables", "Alt+L", &b_clickables))
do_key(key_render_clickables);
}
main_menu_height = ImGui::GetContentRegionMax().y;
}
return main_menu_height;
}
void app::draw_ui()
{
const auto dpi = M->dpi_scale().min();
[[maybe_unused]] const auto style_ = style_saver{};
auto& style = ImGui::GetStyle();
auto& ctx = *ImGui::GetCurrentContext();
ImGui::StyleColorsDark(&style);
style.ScaleAllSizes(dpi);
ImGui::GetIO().IniFilename = nullptr;
_imgui.newFrame();
if (_render_clickables)
draw_clickables();
const float main_menu_height = draw_main_menu();
[[maybe_unused]] auto font = font_saver{ctx.FontSize*dpi};
if (_editor.current_tile_editor() || _editor.current_scenery_editor())
draw_editor_pane(main_menu_height);
draw_fps();
draw_tile_under_cursor();
if (_editor.mode() == editor_mode::none)
draw_inspector();
do_popup_menu();
ImGui::EndFrame();
}
void app::draw_clickables()
{
ImDrawList& draw = *ImGui::GetForegroundDrawList();
const auto color = ImGui::ColorConvertFloat4ToU32({0, .8f, .8f, .95f});
for (const auto& x : M->clickable_scenery())
{
auto dest = Math::Range2D<float>(x.dest);
auto min = dest.min(), max = dest.max();
draw.AddRect({ min.x(), min.y() }, { max.x(), max.y() },
color, 0, ImDrawFlags_None, 2.5f);
}
}
static constexpr auto SCENERY_POPUP_NAME = "##scenery-popup"_s;
bool app::check_inspector_exists(const popup_target& p)
{
if (p.target == popup_target_type::none) [[unlikely]]
return true;
for (const auto& p2 : inspectors)
if (p2 == p)
return true;
return false;
}
void app::do_popup_menu()
{
auto b0 = push_id(SCENERY_POPUP_NAME);
const auto [sc, target] = _popup_target;
//if (_popup_target.target != popup_target_type::scenery) {...}
if (_pending_popup)
{
_pending_popup = false;
fm_assert(target != popup_target_type::none && sc != nullptr);
//if (type != popup_target_type::scenery) {...}
ImGui::OpenPopup(SCENERY_POPUP_NAME.data());
}
if (auto b1 = begin_popup(SCENERY_POPUP_NAME))
{
fm_assert(target != popup_target_type::none && sc != nullptr);
ImGui::SeparatorText("Setup");
const auto i = sc->index();
if (ImGui::MenuItem("Activate", nullptr, false, sc->can_activate(i)))
sc->activate(i);
if (bool b_ins = sc && !check_inspector_exists(_popup_target);
ImGui::MenuItem("Inspect", nullptr, false, b_ins))
inspectors.push_back(std::exchange(_popup_target, {}));
ImGui::SeparatorText("Modify");
if (auto next_rot = sc->atlas->next_rotation_from(sc->r);
ImGui::MenuItem("Rotate", nullptr, false, next_rot != sc->r && sc->can_rotate(next_rot)))
sc->rotate(i, next_rot);
if (ImGui::MenuItem("Delete", nullptr, false))
sc->chunk().remove_entity(sc->index());
}
}
void app::kill_popups(bool hard)
{
const bool imgui = _imgui.context() != nullptr;
_popup_target = {};
if (imgui)
ImGui::CloseCurrentPopup();
if (hard)
inspectors.clear();
if (imgui)
ImGui::FocusWindow(nullptr);
}
} // namespace floormat
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