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#include "app.hpp"
#include "compat/format.hpp"
#include "inspect.hpp"
#include "main/clickable.hpp"
#include "floormat/main.hpp"
#include "src/world.hpp"
#include "src/anim-atlas.hpp"
#include "imgui-raii.hpp"
#include "loader/loader.hpp"
namespace floormat {
using namespace floormat::imgui;
void app::draw_inspector()
{
auto b = push_id("inspector");
constexpr auto max_inspectors = 4; // todo change later to 32
if (auto size = inspectors.size(); size > max_inspectors)
{
auto end = inspectors.begin() + (ptrdiff_t)size - max_inspectors;
inspectors.erase(inspectors.begin(), end);
fm_assert(inspectors.size() <= max_inspectors);
}
const auto dpi = M->dpi_scale();
auto& w = M->world();
for (auto i = inspectors.size()-1; i != -1uz; i--)
{
auto [id, target] = inspectors[i];
auto e_ = w.find_entity(id);
if (!e_)
{
inspectors.erase(inspectors.begin() + ptrdiff_t(i));
continue;
}
auto& e = *e_;
chunk_coords ch = e.coord.chunk();
local_coords pos = e.coord.local();
auto z = e.coord.z();
char buf[32];
snformat(buf, "inspector-{:08x}"_cf, e.id);
auto b1 = push_id(buf);
ImGui::SetNextWindowSize({375*dpi[0], 0});
auto name = loader.strip_prefix(e.atlas->name());
if (z == 0)
snformat(buf, "{} ({}x{} -> {}x{})"_cf, name, ch.x, ch.y, (int)pos.x, (int)pos.y);
else
snformat(buf, "{} ({}x{}:{} -> {}x{})"_cf, name, ch.x, ch.y, (int)z, (int)pos.x, (int)pos.y);
bool is_open = true;
if (auto b2 = begin_window(buf, &is_open))
{
bool ret = entities::inspect_entity_subtype(e);
(void)ret;
}
if (!is_open)
inspectors.erase(inspectors.begin() + (ptrdiff_t)i);
}
}
} // namespace floormat
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