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#include "app.hpp"
#include "floormat/main.hpp"
#include "src/world.hpp"
#include <filesystem>
#include <Corrade/Utility/Path.h>
namespace floormat {
#define save_dir "../save"
#define quicksave_file save_dir "/" "quicksave.dat"
#define quicksave_tmp save_dir "/" "quicksave.tmp"
namespace Path = Corrade::Utility::Path;
using std::filesystem::path;
static bool ensure_save_directory()
{
if (Path::make(save_dir))
return true;
else
{
fm_warn("failed to create save directory '%s'", save_dir);
return false;
}
}
void app::do_quicksave()
{
if (!ensure_save_directory())
return;
auto& world = M->world();
world.collect(true);
if (Path::exists(quicksave_tmp))
Path::remove(quicksave_tmp);
fputs("quicksave... ", stderr); fflush(stderr);
world.serialize(quicksave_tmp);
Path::move(quicksave_tmp, quicksave_file);
fputs("done\n", stderr); fflush(stderr);
}
void app::do_quickload()
{
if (!ensure_save_directory())
return;
if (!Path::exists(quicksave_file))
{
fm_warn("no quicksave");
return;
}
fputs("quickload... ", stderr); fflush(stderr);
M->world() = world::deserialize(quicksave_file);
fputs("done\n", stderr); fflush(stderr);
}
} // namespace floormat
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