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#include "scenery-editor.hpp"
#include "src/anim-atlas.hpp"
#include "loader/loader.hpp"
#include "src/world.hpp"
#include "src/RTree-search.hpp"
#include "src/rotation.inl"
#include "app.hpp"
#include "src/scenery.hpp"
#include <Magnum/Math/Range.h>
namespace floormat {
using rotation_t = std::underlying_type_t<enum rotation>;
scenery_editor::scenery_::operator bool() const noexcept
{
return !!proto;
}
scenery_editor::scenery_editor() noexcept
{
load_atlases();
}
void scenery_editor::set_rotation(enum rotation r)
{
auto& s = _selected.proto;
s.offset = rotate_point(s.offset, s.r, r);
s.bbox_offset = rotate_point(s.bbox_offset, s.r, r);
s.bbox_size = rotate_size(s.bbox_size, s.r, r);
s.r = r;
}
#if 0
enum rotation scenery_editor::rotation() const
{
return _selected.proto.r;
}
#endif
void scenery_editor::next_rotation()
{
set_rotation(_selected.proto.atlas->next_rotation_from(_selected.proto.r));
}
void scenery_editor::prev_rotation()
{
set_rotation(_selected.proto.atlas->prev_rotation_from(_selected.proto.r));
}
void scenery_editor::select_tile(const scenery_& s)
{
const auto r = s.proto.atlas && s.proto.atlas->check_rotation(_selected.proto.r)
? _selected.proto.r
: s.proto.r;
_selected = s;
set_rotation(r);
}
void scenery_editor::clear_selection()
{
_selected = {};
}
auto scenery_editor::get_selected() const -> const scenery_&
{
return _selected;
}
bool scenery_editor::is_atlas_selected(const std::shared_ptr<anim_atlas>& atlas) const
{
return atlas == _selected.proto.atlas;
}
bool scenery_editor::is_item_selected(const scenery_& s) const
{
return s.name == _selected.name && s.proto.atlas == _selected.proto.atlas;
}
bool scenery_editor::is_anything_selected() const
{
return _selected.proto.atlas != nullptr;
}
void scenery_editor::place_tile(world& w, global_coords pos, const scenery_& s, app& a)
{
if (!s)
{
auto [c, t] = w[pos];
start:
const auto& es = c.objects();
const auto sz = es.size();
while (auto id = a.get_object_colliding_with_cursor())
{
for (auto i = 0uz; i < sz; i++)
if (const auto eʹ = es[i]; eʹ->id == id)
{
eʹ->destroy_script_pre(eʹ, script_destroy_reason::kill);
c.remove_object(i);
eʹ->destroy_script_post();
goto start;
}
break;
}
}
else
{
auto sc = w.make_scenery(w.make_id(), pos, scenery_proto(s.proto));
sc->init_script(sc);
}
}
} // namespace floormat
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