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#include "scenery-editor.hpp"
#include "src/anim-atlas.hpp"
namespace floormat {
using rotation_ = enum rotation;
using rotation_t = std::underlying_type_t<rotation_>;
scenery_editor::scenery_editor() noexcept
{
}
void scenery_editor::set_rotation(enum rotation r)
{
_selected.s.r = r;
}
rotation scenery_editor::rotation() const
{
return _selected.s.r;
}
void scenery_editor::next_rotation()
{
auto r_1 = (rotation_t)_selected.s.r + 1;
auto rot = (rotation_)r_1;
if (rot >= rotation_::COUNT)
rot = (rotation_)0;
_selected.s.r = rot;
}
void scenery_editor::prev_rotation()
{
if (_selected.s.r == (rotation_)0)
_selected.s.r = (rotation_)((rotation_t)rotation_::COUNT - 1);
else
_selected.s.r = (rotation_)((rotation_t)_selected.s.r - 1);
}
} // namespace floormat
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