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#include "../tests-private.hpp"
#include "src/tile-constants.hpp"
#include "src/chunk.hpp"
#include "src/path-search.hpp"
#include "../app.hpp"
#include "../imgui-raii.hpp"
#include "floormat/main.hpp"
#include <bitset>
#include <Corrade/Containers/Pointer.h>
#include <Corrade/Containers/GrowableArray.h>
#include <Magnum/Math/Vector2.h>
#include <Magnum/Math/Functions.h>
#include <Magnum/Math/Color.h>
namespace floormat::tests {
namespace {
using namespace floormat::imgui;
using detail_astar::div_factor;
using detail_astar::div_size;
template<typename T> using bbox = typename path_search::bbox<T>;
constexpr auto div_min = -iTILE_SIZE2/2, div_max = TILE_MAX_DIM*iTILE_SIZE2 - iTILE_SIZE2/2;
constexpr uint32_t chunk_dim = TILE_MAX_DIM*uint32_t{div_factor}+1,
chunk_nbits = chunk_dim * chunk_dim;
//constexpr auto bbox_size = Vector2ub(iTILE_SIZE2/2);
constexpr auto chunk_size = iTILE_SIZE2*Vector2i(TILE_MAX_DIM);
constexpr auto visited_bits = chunk_dim * chunk_dim *4*4;
constexpr auto div_count = Vector2i{TILE_MAX_DIM * div_factor};
constexpr bbox<Int> bbox_from_pos1(Vector2i center/*, Vector2ui size*/) // from src/dijkstra.cpp
{
//auto top_left = center - Vector2i(size / 2);
//auto bottom_right = top_left + Vector2i(size);
auto bottom_right = center + Vector2i(1);
//return { top_left, bottom_right };
return { center, bottom_right };
}
constexpr bbox<Int> bbox_from_pos2(Vector2i pt, Vector2i from/*, Vector2ui size*/) // from src/dijkstra.cpp
{
auto bb0 = bbox_from_pos1(from/*, size*/);
auto bb = bbox_from_pos1(pt/*, size*/);
auto min = Math::min(bb0.min, bb.min);
auto max = Math::max(bb0.max, bb.max);
return { min, max };
}
constexpr bbox<Int> make_pos(Vector2i ij, Vector2i from)
{
auto pos = div_min + div_size * ij;
auto pos0 = pos + from*div_size;
return bbox_from_pos2(pos, pos0/*, Vector2ui(div_size)*/);
}
bool check_pos(chunk& c, const std::array<chunk*, 8>& nbs, Vector2i ij, Vector2i from)
{
auto pos = make_pos(ij, from);
bool ret = path_search::is_passable_(&c, nbs, Vector2(pos.min), Vector2(pos.max), 0);
//if (ret) Debug{} << "check" << ij << ij/div_factor << ij % div_factor << pos.min << pos.max << ret;
return ret;
}
struct pending_s
{
chunk_coords_ c;
bool exists : 1 = false;
};
struct result_s
{
std::bitset<chunk_nbits> is_passable;
chunk_coords_ c;
bool exists : 1 = false;
};
struct node_s
{
Vector2i pos;
};
struct tmp_s
{
Array<node_s> stack;
std::bitset<visited_bits> visited;
std::bitset<chunk_nbits> passable;
std::array<chunk*, 8> neighbors = {};
void append(Vector2i pos, int from);
static Pointer<tmp_s> make();
void clear();
};
void tmp_s::append(Vector2i pos, int from)
{
auto i = (uint32_t)pos.y() * chunk_dim + (uint32_t)pos.x();
if (i >= passable.size())
return;
if (passable[i])
return;
passable[i] = true;
auto v = i*4 + (uint32_t)from;
fm_debug_assert(v < visited.size());
if (visited[v])
return;
visited[v] = true;
arrayAppend(stack, {pos});
}
Pointer<tmp_s> tmp_s::make()
{
auto ptr = Pointer<tmp_s>{InPlace};
arrayResize(ptr->stack, 0);
arrayReserve(ptr->stack, TILE_COUNT);
ptr->visited = {};
ptr->passable = {};
ptr->neighbors = {};
return ptr;
}
void tmp_s::clear()
{
arrayResize(stack, 0);
visited = {};
passable = {};
neighbors = {};
}
struct region_test : base_test
{
result_s result;
pending_s pending;
Pointer<tmp_s> tmp;
tmp_s& get_tmp();
void do_region_extraction(world& w, chunk_coords_ coord);
~region_test() noexcept override = default;
bool handle_key(app&, const key_event&, bool) override { return {}; }
bool handle_mouse_click(app& a, const mouse_button_event& e, bool is_down) override;
bool handle_mouse_move(app& a, const mouse_move_event& e) override { return {}; }
void draw_overlay(app& a) override;
void draw_ui(app&, float) override;
void update_pre(app&) override {}
void update_post(app& a) override;
};
tmp_s& region_test::get_tmp()
{
if (tmp)
tmp->clear();
else
tmp = tmp_s::make();
return *tmp;
}
void region_test::do_region_extraction(world& w, chunk_coords_ coord)
{
auto* c = w.at(coord);
if (!c)
{
result.exists = false;
pending.exists = false;
return;
}
auto& tmp = get_tmp();
const auto nbs = w.neighbors(coord);
static_assert(div_count.x() == div_count.y());
constexpr auto last = div_count - Vector2i{1};
constexpr Vector2i fours[4] = { {0, 1}, {0, -1}, {1, 0}, {-1, 0} };
//if (Vector2i from{0, -1}, pos{0, 0}; check_pos(*c, nbs, pos, from)) tmp.append(pos, 0); // bottom
for (Int i = 0; i < div_count.x(); i++)
{
if (Vector2i pos{i, last.y()}; check_pos(*c, nbs, pos, fours[0])) tmp.append(pos, 0); // bottom
if (Vector2i pos{i, 0}; check_pos(*c, nbs, pos, fours[1])) tmp.append(pos, 1); // top
if (Vector2i pos{last.x(), i}; check_pos(*c, nbs, pos, fours[2])) tmp.append(pos, 2); // right
if (Vector2i pos{0, i}; check_pos(*c, nbs, pos, fours[3])) tmp.append(pos, 3); // left
}
while (!tmp.stack.isEmpty())
{
auto p = tmp.stack.back().pos;
arrayRemoveSuffix(tmp.stack);
for (int i = 0; i < 4; i++)
{
Vector2i from = fours[i], pos{p - from};
if ((uint32_t)pos.x() < chunk_dim && (uint32_t)pos.y() < chunk_dim)
if (check_pos(*c, nbs, pos, from))
tmp.append(pos, i);
}
}
result = {
.is_passable = tmp.passable,
.c = coord,
.exists = true,
};
Debug{} << "done!" << tmp.passable.count();
}
void region_test::draw_overlay(app& a)
{
}
void region_test::draw_ui(app& a, float width)
{
}
bool region_test::handle_mouse_click(app& a, const mouse_button_event& e, bool is_down)
{
if (e.button == mouse_button_left && is_down)
{
auto& M = a.main();
auto& w = M.world();
if (auto pt_ = a.cursor_state().point())
{
pending = {
.c = pt_->chunk3(),
.exists = true,
};
return true;
}
}
else if (e.button == mouse_button_right && is_down)
{
pending.exists = false;
result.exists = false;
}
return false;
}
void region_test::update_post(app& a)
{
if (pending.exists)
{
pending.exists = false;
auto& M = a.main();
auto& w = M.world();
do_region_extraction(w, pending.c);
}
}
} // namespace
Pointer<base_test> tests_data::make_test_region() { return Pointer<region_test>{InPlaceInit}; }
} // namespace floormat::tests
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