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#include "vobj-editor.hpp"
#include "loader/vobj-info.hpp"
#include "loader/loader.hpp"
#include "src/world.hpp"
#include "src/light.hpp"
#include "app.hpp"
#include <array>
#include <utility>
#include <Corrade/Containers/StringView.h>
namespace floormat {
StringView vobj_factory::name() const { return info().name; }
StringView vobj_factory::descr() const { return info().descr; }
std::shared_ptr<anim_atlas> vobj_factory::atlas() const { return info().atlas; }
vobj_factory::vobj_factory() = default;
vobj_factory::~vobj_factory() noexcept = default;
vobj_editor::vobj_editor() = default;
void vobj_editor::select_tile(const vobj_& type) { _selected = &type; }
void vobj_editor::clear_selection() { _selected = nullptr; }
auto vobj_editor::get_selected() const -> const vobj_*
{
return _selected;
}
auto vobj_editor::get_type(StringView name) -> const vobj_*
{
auto it = _types.find(name);
if (it != _types.cend())
return &it->second;
else
{
fm_warn_once("invalid vobj type '%s'", name.data());
return nullptr;
}
}
bool vobj_editor::is_item_selected(const vobj_& x) const { return _selected == &x; }
bool vobj_editor::is_anything_selected() const { return _selected != nullptr; }
void vobj_editor::place_tile(world& w, global_coords pos, const vobj_* x, struct app& a)
{
if (!x)
{
auto [c, t] = w[pos];
const auto& es = c.objects();
start: while (auto id = a.object_at_cursor())
{
for (auto i = es.size()-1; i != (size_t)-1; i--)
{
if (es[i]->id == id)
{
c.remove_object(i);
goto start;
}
}
break;
}
}
else
x->factory->make(w, w.make_id(), pos);
}
#if defined __clang__ || defined __CLION_IDE__
#pragma clang diagnostic ignored "-Wweak-vtables"
#endif
struct light_factory final : vobj_factory
{
object_type type() const override { return object_type::light; }
const vobj_info& info() const override
{
constexpr auto NAME = "light"_s;
static const vobj_info& ret = loader.vobj(NAME);
fm_debug_assert(ret.name == NAME);
fm_debug_assert(ret.atlas != nullptr);
return ret;
}
std::shared_ptr<object> make(world& w, object_id id, global_coords pos) const override
{
auto ret = w.make_object<light>(id, pos, light_proto{});
return ret;
}
};
auto vobj_editor::make_vobj_type_map() -> std::map<StringView, vobj_>
{
constexpr auto add = [](auto& m, std::unique_ptr<vobj_factory>&& x) {
StringView name = x->name(), descr = x->descr();
m[name] = vobj_editor::vobj_{ name, descr, std::move(x) };
};
std::map<StringView, vobj_editor::vobj_> map;
add(map, std::make_unique<light_factory>());
return map;
}
} // namespace floormat
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