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#include "impl.hpp"
#include "ground-cell.hpp"
#include "loader/wall-cell.hpp"
#include "anim-cell.hpp"
#include "scenery-cell.hpp"

namespace floormat {

using loader_detail::loader_impl;

loader_& loader_::default_loader() noexcept
{
    static loader_impl loader_singleton{};
    return loader_singleton;
}

loader_& loader = loader_::default_loader(); // NOLINT(*-avoid-non-const-global-variables)

loader_::loader_() = default;
loader_::~loader_() noexcept = default;

StringView loader_::strip_prefix(StringView name)
{
    if (name.hasPrefix(ANIM_PATH))
        return name.exceptPrefix(ANIM_PATH.size());
    if (name.hasPrefix(SCENERY_PATH))
        return name.exceptPrefix(SCENERY_PATH.size());
    if (name.hasPrefix(VOBJ_PATH))
        return name.exceptPrefix(VOBJ_PATH.size());
    if (name.hasPrefix(GROUND_TILESET_PATH))
        return name.exceptPrefix(GROUND_TILESET_PATH.size());
    if (name.hasPrefix(WALL_TILESET_PATH))
        return name.exceptPrefix(WALL_TILESET_PATH.size());
    return name;
}

const StringView loader_::ANIM_PATH = "anim/"_s;
const StringView loader_::SCENERY_PATH = "scenery/"_s;
const StringView loader_::TEMP_PATH = "../../../"_s;
const StringView loader_::VOBJ_PATH = "vobj/"_s;
const StringView loader_::GROUND_TILESET_PATH = "ground/"_s;
const StringView loader_::WALL_TILESET_PATH = "walls/"_s;

} // namespace floormat