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#pragma once
#include "tile-atlas.hpp"
#include "chunk.hpp"
#include "shaders/tile-shader.hpp"
#include "src/loader.hpp"
#include "floor-mesh.hpp"
#include "wall-mesh.hpp"
#include "wireframe-mesh.hpp"
#include "compat/enum-bitset.hpp"
#include <Magnum/Timeline.h>
#include <Magnum/Platform/Sdl2Application.h>
#include <memory>
namespace Magnum::Examples {
struct app final : Platform::Application
{
using dpi_policy = Platform::Implementation::Sdl2DpiScalingPolicy;
using tile_atlas_ = std::shared_ptr<tile_atlas>;
explicit app(const Arguments& arguments);
virtual ~app();
void drawEvent() override;
void update(float dt);
void do_camera(float dt);
void reset_camera_offset();
void keyPressEvent(KeyEvent& event) override;
void keyReleaseEvent(KeyEvent& event) override;
void do_key(KeyEvent::Key k, KeyEvent::Modifiers m, bool pressed, bool repeated);
void draw_chunk(chunk& c);
void update_window_scale(Vector2i window_size);
void viewportEvent(ViewportEvent& event) override;
enum class key : int {
camera_up, camera_left, camera_right, camera_down, camera_reset,
quit,
MAX
};
chunk make_test_chunk();
tile_shader _shader;
tile_atlas_ floor1 = loader.tile_atlas("share/game/images/metal1.tga", {2, 2});
tile_atlas_ floor2 = loader.tile_atlas("share/game/images/floor1.tga", {4, 4});
tile_atlas_ wall1 = loader.tile_atlas("share/game/images/wood2.tga", {2, 2});
tile_atlas_ wall2 = loader.tile_atlas("share/game/images/wood1.tga", {2, 2});
chunk _chunk = make_test_chunk();
floor_mesh _floor_mesh;
wall_mesh _wall_mesh;
wireframe_quad_mesh _wireframe_quad;
Vector2 camera_offset;
enum_bitset<key> keys;
Magnum::Timeline timeline;
};
} // namespace Magnum::Examples
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