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#pragma once
#include "tile-atlas.hpp"
#include "chunk.hpp"
#include "shaders/tile-shader.hpp"
#include "src/loader.hpp"
#include "draw/floor-mesh.hpp"
#include "draw/wall-mesh.hpp"
#include "draw/wireframe-mesh.hpp"
#include "draw/wireframe-quad.hpp"
#include "draw/wireframe-box.hpp"
#include "compat/enum-bitset.hpp"
#include "editor.hpp"
#include "world.hpp"
#include <Magnum/Timeline.h>
#include <Magnum/Platform/Sdl2Application.h>
#include <Magnum/GL/DebugOutput.h>
#include <Magnum/ImGuiIntegration/Context.h>
#include <memory>
namespace floormat {
struct app final : Platform::Application
{
using dpi_policy = Platform::Implementation::Sdl2DpiScalingPolicy;
using tile_atlas_ = std::shared_ptr<tile_atlas>;
explicit app(const Arguments& arguments);
virtual ~app();
void update(float dt);
void reset_camera_offset();
void update_window_scale(Vector2i window_size);
void do_camera(float dt);
void do_key(KeyEvent::Key k, KeyEvent::Modifiers m, bool pressed, bool repeated);
void keyPressEvent(KeyEvent& event) override;
void keyReleaseEvent(KeyEvent& event) override;
void mousePressEvent(MouseEvent& event) override;
void mouseReleaseEvent(MouseEvent& event) override;
void mouseMoveEvent(MouseMoveEvent& event) override;
void mouseScrollEvent(MouseScrollEvent& event) override;
void textInputEvent(TextInputEvent& event) override;
void viewportEvent(ViewportEvent& event) override;
void anyEvent(SDL_Event& event) override;
void event_leave();
void event_enter();
void event_mouse_enter();
void event_mouse_leave();
void drawEvent() override;
std::array<std::int16_t, 4> get_draw_bounds() const noexcept;
void draw_world();
void draw_wireframe_quad(global_coords pt);
void draw_wireframe_box(local_coords pt);
void do_menu();
void draw_menu_(tile_type& type, float main_menu_height);
void setup_menu();
void display_menu();
void debug_callback(GL::DebugOutput::Source src, GL::DebugOutput::Type type, UnsignedInt id,
GL::DebugOutput::Severity severity, const std::string& str) const;
void* register_debug_callback();
global_coords pixel_to_tile(Vector2 position) const;
void draw_cursor_tile();
void do_mouse_click(global_coords pos, int button);
std::optional<Vector2i> _cursor_pos;
static constexpr Vector2 project(Vector3 pt);
static constexpr Vector2 unproject(Vector2 px);
enum class key : int {
camera_up, camera_left, camera_right, camera_down, camera_reset,
quit,
MAX
};
void make_test_chunk(chunk& c);
const void* _dummy = register_debug_callback();
tile_shader _shader;
tile_atlas_ floor1 = loader.tile_atlas("floor-tiles.tga", {44, 4});
tile_atlas_ floor2 = loader.tile_atlas("metal1.tga", {2, 2});
tile_atlas_ wall1 = loader.tile_atlas("wood2.tga", {2, 2});
tile_atlas_ wall2 = loader.tile_atlas("wood1.tga", {2, 2});
floor_mesh _floor_mesh;
wall_mesh _wall_mesh;
wireframe_mesh<wireframe::quad> _wireframe_quad;
wireframe_mesh<wireframe::box> _wireframe_box;
ImGuiIntegration::Context _imgui{NoCreate};
world _world;
Vector2 camera_offset;
enum_bitset<key> keys;
Magnum::Timeline timeline;
editor _editor;
static constexpr std::int32_t BASE_X = 0, BASE_Y = 0;
};
constexpr Vector2 app::project(const Vector3 pt)
{
const float x = -pt[1], y = -pt[0], z = pt[2];
return { x-y, (x+y+z*2)*.59f };
}
constexpr Vector2 app::unproject(const Vector2 px)
{
const float X = px[0], Y = px[1];
return { X/2 + 50.f * Y / 59, 50 * Y / 59 - X/2 };
}
} // namespace floormat
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