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#pragma once
#include "src/global-coords.hpp"
#include <memory>
#include <Corrade/Containers/BitArrayView.h>
#include <Magnum/Math/Vector2.h>
#include <Magnum/Math/Range.h>
namespace floormat {
struct entity;
struct clickable final {
Math::Range2D<unsigned> src;
Math::Range2D<int> dest;
BitArrayView bitmask;
entity* e;
float depth, slope;
uint32_t stride;
bool mirrored;
};
} // namespace floormat
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