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#include "main-impl.hpp"
#include <chrono>
namespace floormat {
using Severity = GL::DebugOutput::Severity;
// NOLINTNEXTLINE(readability-convert-member-functions-to-static)
void main_impl::debug_callback(unsigned src, unsigned type, unsigned id, unsigned severity, const std::string& str) const
{
static thread_local auto clock = std::chrono::steady_clock{};
static const auto t0 = clock.now();
#if 1
[[maybe_unused]] volatile auto _type = type;
[[maybe_unused]] volatile auto _id = id;
[[maybe_unused]] volatile auto _src = src;
[[maybe_unused]] volatile auto _severity = severity;
[[maybe_unused]] volatile const char* _str = str.data();
#endif
(void)src; (void)type;
const char* p = str.c_str();
if (str.starts_with("Buffer detailed info: "))
p = str.data() + sizeof("Buffer detailed info: ") - 1;
using seconds = std::chrono::duration<double>;
const auto t = std::chrono::duration_cast<seconds>(clock.now() - t0).count();
printf("[%10.03f] ", t);
switch (Severity{severity})
{
using enum GL::DebugOutput::Severity;
case Notification: std::fputs("DEBUG ", stdout); break;
case Low: std::fputs("INFO ", stdout); break;
case Medium: std::fputs("NOTICE ", stdout); break;
case High: std::fputs("ERROR ", stdout); break;
default: std::fputs("????? ", stdout); break;
}
printf("%6u ", id);
std::puts(p);
std::fflush(stdout);
std::fputs("", stdout); // put breakpoint here
#if 0
if (severity != Severity::Notification)
std::abort();
#endif
std::fputs("", stdout); // put breakpoint here
}
static void _debug_callback(GL::DebugOutput::Source src, GL::DebugOutput::Type type, UnsignedInt id,
GL::DebugOutput::Severity severity, const std::string& str, const void* self)
{
static_cast<const main_impl*>(self)->debug_callback((unsigned)src, (unsigned)type, (unsigned)id, (unsigned)severity, str);
}
void main_impl::register_debug_callback()
{
GL::DebugOutput::setCallback(_debug_callback, this);
}
char main_impl::maybe_register_debug_callback(fm_gpu_debug flag)
{
using enum fm_gpu_debug;
switch (flag)
{
default:
register_debug_callback();
break;
case off:
case no_error:
break;
}
return '\0';
}
} // namespace floormat
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