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#include "app.hpp"
#include <Magnum/GL/Renderer.h>
namespace Magnum::Examples {
using Feature = GL::Renderer::Feature;
using Severity = GL::DebugOutput::Severity;
using Type = GL::DebugOutput::Type;
using GL::Renderer;
using GL::DebugOutput;
void app::debug_callback(GL::DebugOutput::Source src, GL::DebugOutput::Type type, UnsignedInt id,
GL::DebugOutput::Severity severity, const std::string& str) const
{
std::fputs(str.c_str(), stdout);
std::fputc('\n', stdout);
std::fflush(stdout);
std::puts(""); // put breakpoint here
}
static void _debug_callback(GL::DebugOutput::Source src, GL::DebugOutput::Type type, UnsignedInt id,
GL::DebugOutput::Severity severity, const std::string& str, const void* self)
{
static_cast<const app*>(self)->debug_callback(src, type, id, severity, str);
}
void app::register_debug_callback()
{
GL::Renderer::setFeature(Feature::DebugOutput, true);
GL::Renderer::setFeature(Feature::DebugOutputSynchronous, true);
GL::DebugOutput::setCallback(_debug_callback, this);
GL::DebugOutput::setEnabled(Severity::High, true);
}
} // namespace Magnum::Examples
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