1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
|
#include "app.hpp"
#include "tile-defs.hpp"
#include <Magnum/Math/Vector3.h>
#include <Magnum/GL/DefaultFramebuffer.h>
#include <Magnum/GL/Renderer.h>
#include <Magnum/Trade/AbstractImporter.h>
namespace floormat {
void app::drawEvent() {
#if 0
GL::defaultFramebuffer.clear(GL::FramebufferClear::Color | GL::FramebufferClear::Depth);
GL::Renderer::setDepthMask(true);
GL::Renderer::setDepthFunction(GL::Renderer::DepthFunction::LessOrEqual);
GL::Renderer::enable(GL::Renderer::Feature::DepthTest);
#else
GL::defaultFramebuffer.clear(GL::FramebufferClear::Color);
GL::Renderer::setDepthFunction(GL::Renderer::DepthFunction::Never);
#endif
//update_window_scale(windowSize());
{
float dt = std::min(1.f/20, timeline.previousFrameDuration());
update(dt);
}
_shader.set_tint({1, 1, 1, 1});
draw_chunk(_chunk);
draw_cursor_tile();
display_menu();
swapBuffers();
redraw();
timeline.nextFrame();
}
void app::draw_chunk(chunk& c)
{
{
int minx = 0, maxx = 0, miny = 0, maxy = 0;
auto fn = [&](int x, int y) {
const auto pos = pixel_to_tile({(float)x, (float)y}) / Vector2{TILE_MAX_DIM, TILE_MAX_DIM};
minx = std::min(minx, (int)std::floor(pos[0]));
maxx = std::max(maxx, (int)(pos[0]));
miny = std::min(miny, (int)std::floor(pos[1]));
maxy = std::max(maxy, (int)(pos[1]));
};
const auto sz = windowSize();
const auto x = sz[0], y = sz[1];
fn(0, 0);
fn(x, 0);
fn(0, y);
fn(x, y);
// TODO
printf(""); // put breakpoint here
}
_shader.set_tint({1, 1, 1, 1});
_floor_mesh.draw(_shader, c);
_wall_mesh.draw(_shader, c);
}
void app::draw_wireframe_quad(local_coords pt)
{
constexpr float LINE_WIDTH = 1;
constexpr auto X = TILE_SIZE[0], Y = TILE_SIZE[1];
const Vector3 center {X*pt.x, Y*pt.y, 0};
_shader.set_tint({1, 0, 0, 1});
_wireframe_quad.draw(_shader, {center, {TILE_SIZE[0], TILE_SIZE[1]}, LINE_WIDTH});
}
void app::draw_wireframe_box(local_coords pt)
{
constexpr float LINE_WIDTH = 1.5;
constexpr auto X = TILE_SIZE[0], Y = TILE_SIZE[1];
constexpr Vector3 size{TILE_SIZE[0], TILE_SIZE[1], TILE_SIZE[2]*1.5f};
const Vector3 center1{X*pt.x, Y*pt.y, 0};
_shader.set_tint({0, 1, 0, 1});
_wireframe_box.draw(_shader, {center1, size, LINE_WIDTH});
}
} // namespace floormat
MAGNUM_APPLICATION_MAIN(floormat::app)
#ifdef _MSC_VER
#include <cstdlib> // for __arg{c,v}
#ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wmain"
#endif
extern "C" int __stdcall WinMain(void*, void*, void*, int);
extern "C" int __stdcall WinMain(void*, void*, void*, int)
{
return main(__argc, __argv);
}
#ifdef __clang__
# pragma clang diagnostic pop
#endif
#endif
|