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#pragma once
#include "compat/defs.hpp"
#include "tile-atlas.hpp"
#include "global-coords.hpp"
#include <cstdint>
#include <map>
#include <memory>
#include <tuple>
#include <optional>
#include <vector>
#include <Corrade/Containers/StringView.h>
namespace floormat {
enum class editor_mode : unsigned char {
select, floor, walls,
};
struct world;
struct tile_type final
{
tile_type(editor_mode mode, Containers::StringView name);
std::shared_ptr<tile_atlas> maybe_atlas(Containers::StringView str);
std::shared_ptr<tile_atlas> atlas(Containers::StringView str);
auto begin() & { return _atlases.begin(); }
auto end() & { return _atlases.end(); }
auto begin() const&& { return _atlases.cbegin(); }
auto end() const&& { return _atlases.cend(); }
auto cbegin() const { return _atlases.cbegin(); }
auto cend() const { return _atlases.cend(); }
Containers::StringView name() const { return _name; }
editor_mode mode() const { return _mode; }
void clear_selection();
void select_tile(const std::shared_ptr<tile_atlas>& atlas, std::uint8_t variant);
void select_tile_permutation(const std::shared_ptr<tile_atlas>& atlas);
bool is_tile_selected(const std::shared_ptr<tile_atlas>& atlas, std::uint8_t variant);
bool is_permutation_selected(const std::shared_ptr<tile_atlas>& atlas);
std::optional<std::tuple<std::shared_ptr<tile_atlas>, std::uint8_t>> get_selected();
void place_tile(world& world, global_coords pos);
private:
enum selection_mode : std::uint8_t {
sel_none, sel_tile, sel_perm,
};
enum rotation : std::uint8_t {
rot_N, rot_W,
};
std::string _name;
std::map<std::string, std::shared_ptr<tile_atlas>> _atlases;
std::tuple<std::shared_ptr<tile_atlas>, std::uint8_t> _selected_tile;
std::tuple<std::shared_ptr<tile_atlas>, std::vector<std::uint8_t>> _permutation;
selection_mode _selection_mode = sel_none;
editor_mode _mode;
rotation _rotation{};
void load_atlases();
std::tuple<std::shared_ptr<tile_atlas>, std::uint8_t> get_selected_perm();
};
struct editor final
{
[[nodiscard]] bool dirty() const { return _dirty; }
void set_dirty(bool value) { _dirty = value; }
[[nodiscard]] editor_mode mode() const { return _mode; }
void set_mode(editor_mode mode) { _mode = mode; }
tile_type& floor() { return _floor; }
const tile_type& floor() const { return _floor; }
void maybe_place_tile(world& world, global_coords pos, int mouse_button);
editor();
editor(editor&&) noexcept = default;
editor& operator=(editor&&) noexcept = default;
fm_DECLARE_DELETED_COPY_ASSIGNMENT(editor);
private:
tile_type _floor{editor_mode::floor, "floor"};
editor_mode _mode = editor_mode::select;
bool _dirty = false;
};
} // namespace floormat
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