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#include "floormat-main-impl.hpp"
#include "floormat.hpp"
#include "floormat-app.hpp"
#include "compat/assert.hpp"
#include "compat/fpu.hpp"
namespace floormat {
floormat_main::floormat_main() noexcept = default;
floormat_main::~floormat_main() noexcept = default;
static const char* const fm_fake_argv[] = { "floormat", nullptr };
auto main_impl::make_window_flags(const fm_options& s) -> Configuration::WindowFlags
{
using flag = Configuration::WindowFlag;
Configuration::WindowFlags flags{};
if (s.resizable)
flags |= flag::Resizable;
if (s.fullscreen)
flags |= flag::Fullscreen;
if (s.fullscreen_desktop)
flags |= flag::FullscreenDesktop;
if (s.borderless)
flags |= flag::Borderless;
if (s.maximized)
flags |= flag::Maximized;
return flags;
}
void main_impl::recalc_viewport(Vector2i size)
{
GL::defaultFramebuffer.setViewport({{}, size });
#ifdef FM_MSAA
_msaa_framebuffer.detach(GL::Framebuffer::ColorAttachment{0});
_msaa_renderbuffer = Magnum::GL::Renderbuffer{};
_msaa_renderbuffer.setStorageMultisample(s.msaa_samples, GL::RenderbufferFormat::RGBA8, size);
_msaa_framebuffer.setViewport({{}, size });
_msaa_framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, _msaa_renderbuffer);
#endif
_shader.set_scale(Vector2(size));
app.on_viewport_event(size);
setMinimalLoopPeriod(5);
}
auto main_impl::make_conf(const fm_options& s) -> Configuration
{
return Configuration{}
.setTitle(s.title)
.setSize(s.resolution)
.setWindowFlags(make_window_flags(s));
}
main_impl::main_impl(floormat_app& app, const fm_options& s) :
Platform::Sdl2Application{Arguments{fake_argc, fm_fake_argv},
make_conf(s), make_gl_conf(s)},
app{app}, s{s}
{
switch (s.vsync)
{
case fm_tristate::on:
(void)setSwapInterval(1);
if (const auto list = GL::Context::current().extensionStrings();
std::find(list.cbegin(), list.cend(), "EXT_swap_control_tear") != list.cbegin())
(void)setSwapInterval(-1);
break;
case fm_tristate::off:
setSwapInterval(0);
break;
default: break;
}
set_fp_mask();
fm_assert(framebufferSize() == windowSize());
recalc_viewport(windowSize());
timeline.start();
}
main_impl::~main_impl() = default;
void main_impl::drawEvent()
{
if (const float dt = timeline.previousFrameDuration(); dt > 0)
{
constexpr float RC = 0.1f;
const float alpha = dt/(dt + RC);
_frame_time = _frame_time*(1-alpha) + alpha*dt;
}
else
swapBuffers();
timeline.nextFrame();
const auto dt = std::clamp((double)timeline.previousFrameDuration(), 1e-6, 1e-1);
app.update(dt);
_shader.set_tint({1, 1, 1, 1});
}
floormat_main* floormat_main::create(floormat_app& app, const fm_options& options)
{
auto* ret = new main_impl(app, options);
fm_assert(ret);
return ret;
}
} // namespace floormat
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