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#include "app.hpp"
namespace floormat {
void app::do_key(KeyEvent::Key k, KeyEvent::Modifiers m, bool pressed, bool repeated)
{
//using Mods = KeyEvent::Modifiers;
(void)m;
(void)repeated;
const key x = fm_begin(switch (k)
{
using enum KeyEvent::Key;
using enum key;
default: return COUNT;
case W: return camera_up;
case A: return camera_left;
case S: return camera_down;
case D: return camera_right;
case Home: return camera_reset;
case R: return rotate_tile;
case F5: return quicksave;
case F9: return quickload;
case Esc: return quit;
});
if (x != key::COUNT)
keys[x] = pressed;
}
app::~app()
{
loader_::destroy();
}
} // namespace floormat
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