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#include "main-impl.hpp"
#include "compat/assert.hpp"
namespace floormat {
floormat_main::floormat_main() noexcept = default;
floormat_main::~floormat_main() noexcept = default;
main_impl::~main_impl() noexcept = default;
void main_impl::quit(int status) { Platform::Sdl2Application::exit(status); }
struct world& main_impl::world() noexcept { return _world; }
SDL_Window* main_impl::window() noexcept { return Sdl2Application::window(); }
fm_settings& main_impl::settings() noexcept { return s; }
const fm_settings& main_impl::settings() const noexcept { return s; }
Vector2i main_impl::window_size() const noexcept { return windowSize(); }
tile_shader& main_impl::shader() noexcept { return _shader; }
const tile_shader& main_impl::shader() const noexcept { return _shader; }
bool main_impl::is_text_input_active() const noexcept { return const_cast<main_impl&>(*this).isTextInputActive(); }
void main_impl::start_text_input() noexcept { startTextInput(); }
void main_impl::stop_text_input() noexcept { stopTextInput(); }
int main_impl::exec()
{
recalc_viewport(windowSize());
return Sdl2Application::exec();
}
floormat_main* floormat_main::create(floormat_app& app, fm_settings&& options)
{
int fake_argc = 0;
auto* ret = new main_impl(app, std::move(options), fake_argc);
fm_assert(ret);
return ret;
}
} // namespace floormat
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