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#pragma once
#include "floormat/main.hpp"
#include "floormat/settings.hpp"
#include "src/world.hpp"
#include "draw/floor.hpp"
#include "draw/wall.hpp"
#include "draw/anim.hpp"
#include "shaders/shader.hpp"
#include "shaders/lightmap.hpp"
#include "main/clickable.hpp"
#include <vector>
#include <Corrade/Containers/String.h>
#include <Magnum/Timeline.h>
#include <Magnum/Math/Range.h>
#include <Magnum/GL/DebugOutput.h>
#include <Magnum/Platform/Sdl2Application.h>
#define FM_USE_DEPTH32
#ifdef FM_USE_DEPTH32
#include <Magnum/GL/Framebuffer.h>
#include <Magnum/GL/Renderbuffer.h>
#include <Magnum/GL/Texture.h>
#endif
namespace floormat {
struct floormat_app;
struct scenery;
struct anim_atlas;
struct clickable;
struct main_impl final : Platform::Sdl2Application, floormat_main
{
#ifdef FM_USE_DEPTH32
struct Framebuffer final {
GL::Framebuffer fb{NoCreate};
GL::Renderbuffer depth{NoCreate};
GL::Texture2D color{NoCreate};
};
#endif
explicit main_impl(floormat_app& app, fm_settings&& opts, int& argc, char** argv) noexcept;
~main_impl() noexcept override;
int exec() override;
void quit(int status) override;
tile_shader& shader() noexcept override;
const tile_shader& shader() const noexcept override;
struct world& world() noexcept override;
struct world& reset_world() noexcept override;
struct world& reset_world(struct world&& w) noexcept override;
SDL_Window* window() noexcept override;
fm_settings& settings() noexcept override;
const fm_settings& settings() const noexcept override;
global_coords pixel_to_tile(Vector2d position) const noexcept override;
Vector2d pixel_to_tile_(Vector2d position) const noexcept override;
ArrayView<const clickable> clickable_scenery() const noexcept override;
ArrayView<clickable> clickable_scenery() noexcept override;
Platform::Sdl2Application& application() noexcept override;
const Platform::Sdl2Application& application() const noexcept override;
[[maybe_unused]] void viewportEvent(ViewportEvent& event) override;
[[maybe_unused]] void mousePressEvent(MouseEvent& event) override;
[[maybe_unused]] void mouseReleaseEvent(MouseEvent& event) override;
[[maybe_unused]] void mouseMoveEvent(MouseMoveEvent& event) override;
[[maybe_unused]] void mouseScrollEvent(MouseScrollEvent& event) override;
[[maybe_unused]] void textInputEvent(TextInputEvent& event) override;
//[[maybe_unused]] void textEditingEvent(TextEditingEvent& event) override;
[[maybe_unused]] void keyPressEvent(KeyEvent& event) override;
[[maybe_unused]] void keyReleaseEvent(KeyEvent& event) override;
[[maybe_unused]] void anyEvent(SDL_Event& event) override;
void drawEvent() override;
void do_update();
void update_window_state();
struct meshes meshes() noexcept override;
bool is_text_input_active() const noexcept override;
void start_text_input() noexcept override;
void stop_text_input() noexcept override;
void debug_callback(unsigned src, unsigned type, unsigned id, unsigned severity, StringView str) const;
void set_cursor(uint32_t cursor) noexcept override;
uint32_t cursor() const noexcept override;
private:
fm_settings s;
[[maybe_unused]] char _dummy = (register_debug_callback(), '\0');
floormat_app& app; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members)
tile_shader _shader;
lightmap_shader _lightmap_shader;
std::vector<clickable> _clickable_scenery;
struct world _world{};
Magnum::Timeline timeline;
uint32_t _mouse_cursor = (uint32_t)-1;
floor_mesh _floor_mesh;
wall_mesh _wall_mesh;
anim_mesh _anim_mesh;
#ifdef FM_USE_DEPTH32
Framebuffer framebuffer;
#endif
struct {
float value = 0;
float jitter = 0;
bool do_sleep = false;
} dt_expected;
Timeline fps_sample_timeline;
void recalc_viewport(Vector2i fb_size, Vector2i win_size) noexcept;
void draw_world() noexcept;
draw_bounds get_draw_bounds() const noexcept override;
void register_debug_callback();
static Configuration make_conf(const fm_settings& s);
static GLConfiguration make_gl_conf(const fm_settings& s);
static Configuration::WindowFlags make_window_flags(const fm_settings& s);
};
} // namespace floormat
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