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#include <cstddef>
#include "compat/sysexits.hpp"
#include "main.hpp"
#include "compat/fpu.hpp"
#include <Corrade/Utility/Arguments.h>
#include <Corrade/Utility/DebugStl.h>
#include <Magnum/GL/DefaultFramebuffer.h>
#ifdef FM_MSAA
#include <Magnum/GL/RenderbufferFormat.h>
#endif
namespace floormat {
int floormat::run_from_argv(int argc, char** argv)
{
Corrade::Utility::Arguments args{};
app_settings opts;
args.addSkippedPrefix("magnum")
.addOption("vsync", opts.vsync ? "1" : "0")
.parse(argc, argv);
opts.vsync = args.value<bool>("vsync");
floormat x{{argc, argv}, std::move(opts)}; // NOLINT(performance-move-const-arg)
return x.exec();
}
void floormat::usage(const Utility::Arguments& args)
{
Error{Error::Flag::NoNewlineAtTheEnd} << args.usage();
std::exit(EX_USAGE); // NOLINT(concurrency-mt-unsafe)
}
floormat::floormat(const Arguments& arguments, app_settings opts):
Platform::Sdl2Application{
arguments,
Configuration{}
.setTitle("Test")
.setSize({1024, 768}, dpi_policy::Physical)
.setWindowFlags(Configuration::WindowFlag::Resizable),
GLConfiguration{}
},
_settings{opts}
{
SDL_MaximizeWindow(window());
if (opts.vsync)
{
(void)setSwapInterval(1);
if (const auto list = GL::Context::current().extensionStrings();
std::find(list.cbegin(), list.cend(), "EXT_swap_control_tear") != list.cbegin())
(void)setSwapInterval(-1);
}
else
setSwapInterval(0);
set_fp_mask();
reset_camera_offset();
fm_assert(framebufferSize() == windowSize());
recalc_viewport(windowSize());
setMinimalLoopPeriod(5);
{
auto c = _world[chunk_coords{0, 0}];
make_test_chunk(*c);
}
timeline.start();
}
void floormat::recalc_viewport(Vector2i size)
{
_shader.set_scale(Vector2(size));
init_imgui(size);
_cursor_pixel = std::nullopt;
recalc_cursor_tile();
GL::defaultFramebuffer.setViewport({{}, size });
#ifdef FM_MSAA
_msaa_framebuffer.detach(GL::Framebuffer::ColorAttachment{0});
_msaa_renderbuffer = Magnum::GL::Renderbuffer{};
_msaa_renderbuffer.setStorageMultisample(msaa_samples, GL::RenderbufferFormat::RGBA8, size);
_msaa_framebuffer.setViewport({{}, size });
_msaa_framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, _msaa_renderbuffer);
#endif
}
} // namespace floormat
int main(int argc, char** argv)
{
return floormat::floormat::run_from_argv(argc, argv);
}
#ifdef _MSC_VER
#include <cstdlib> // for __arg{c,v}
#ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wmain"
#endif
extern "C" int __stdcall WinMain(void*, void*, void*, int);
extern "C" int __stdcall WinMain(void*, void*, void*, int)
{
return main(__argc, __argv);
}
#ifdef __clang__
# pragma clang diagnostic pop
#endif
#endif
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